Keith Hamilton

Keith Hamilton

Portland, OR Immersive Product Designer Joined 5 months ago

  • 5 stories
  • Posted to 6 Ways Animations Improve AR Experiences, Jan 31, 2019

    Hey, Keith from Torch here.

    Check out this new post from one of our own, Kami Karras, wherein we detail a few critical moments where animations can play a big role in supporting the experience you create in AR.

    As always, hit us up in the comments with questions or feedback, and go get the Torch app if you want to get started building in AR.


    0 points
  • Posted to AR Prototyping Workflow: Sketch + InVision + Torch, Dec 03, 2018

    Hey Designernews!

    This is a mashup of a couple of articles I wrote a while back regarding how you can start prototyping in Torch AR using tools you already know, like Sketch and InVision.

    Check it out, and leave a comment to let me and the Torch crew know if you have any questions!


    0 points
  • Posted to Sketch Mirror, Oct 31, 2018

    I wouldn't resort to hyperbole, but the app is kinda problematic for me.

    Firstly, I can never get it to connect to Wi-fi without first connecting via cable. After it connects to Wi-Fi once, it works fine...until,

    Secondly, whether the artboard I'm looking at will update is a dice roll at best.

    Lastly, I find myself opening it 2-3 times as much as I should, as quitting and restarting the app seems to be the only way to get it to refresh sometimes.

    I still use it though. When it works, it definitely helps. But, yeah, it's problematic. I guess I don't sit around cursing its name, is all.

    0 points
  • Posted to Adding AR to your InVision prototype with Torch, Oct 30, 2018

    Based on the popularity of the writeup I did on how to get assets from Sketch to Torch AR, I wanted to share this next one, which takes AR prototyping a step further.

    You already use InVision for prototyping and testing your mobile app. So, when your client or product manager asks to see how AR could fit in to your current app experience, what do you do? You build a prototype in Torch, grab the project link, and connect it directly to your existing mobile prototype, that’s what.

    Please upvote if you find this useful, and let me know in the comments if there’s anything else you’d like to see from the Torch team.

    1 point
  • Posted to Using Sketch files in 3D, Quick and Easy, Oct 17, 2018

    Glad you got to check it out Todd! Spread the word: we're all 3D designers now. :)

    1 point
  • Posted to Using Sketch files in 3D, Quick and Easy, Oct 16, 2018

    Hi Todd,

    Currently we only support static image files, so .png, .jpg, .gif, etc.

    We plan to add support for animated gif and video files in the future, but we haven't nailed down a timeline for that. I'll add your message into our request pipeline, so we can track it.

    Thanks for checking it out!

    3 points
  • Posted to Using Sketch files in 3D, Quick and Easy, Oct 16, 2018

    I wrote up this article as the beginning of a three-parter focused on how to add AR prototyping to existing mobile experiences. In this first section, I'm focusing on how to get your assets from Sketch to Torch AR and get them into a project.

    Over the next couple weeks, I'll be getting into layout in AR, how to add interactivity to a prototype, and strategies for presenting multiple directions to a product stakeholder.

    Let me know if there's anything else in Torch AR you are keen to hear about.

    2 points
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