Be nice. Or else.
Joined almost 4 years ago
Paint was the internet back then. That's where a lot of people spent most of their time. That and BannerMania!
You were already a great designer. This article contributed only 0.5% but allowed you to reach the round number of 100%, and that makes my day :)
Anyway, I also hate click bait and don't expect to resort to it again. But was curious about what would happen and the result of this little experiment was indeed interesting.
To be fair, all your concerns are on spot. But I've seen too many products starting with a clean UX and then grow in complexity like crazy. My feeling is that these flagship digital products tend to mimic the complexity of the organizations that created and manage the lifecycle. Many people pushing features, sometimes with incompatible goals, and things start to fall apart.
A good example is Facebook's mobile app. Just take a look at it from a developer's perspective. The codebase is huge and messy. Look at the size of that thing on the App Store and there are clear signs that it's complex because a several departments push stuff in all directions.
Spotify's discover weekly feature might seem to narrow. But a research about the popularity of the feature on twitter and facebook tend to show that this is something valued by many users. I agree that we're making a lot of assumptions, and I'm clearly assuming that this feature is good for their business. Might be wrong tough.
That strategy but they pay in advance, before the kick-off meeting. Make it work, and you will be the most brilliant business man in the world.
Taking this into consideration. I hope the article that was released this week is clearer.
And riot.js! :)
Couldn't help it. Sorry :)
Going out on Q3 of 2018.
Can teach a design process at the same time :).
These 5 reasons are also applicable to react.js, vue.js and any major front-end framework...
Be nice. Or else.
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