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Art Director/Designer Joined 7 months ago
Selv hasn't posted any stories yet.
The thing is, what "website is supposed to do" changed drastically and is still changing. Now, a website can have the same goal and rules as Performance Art and I think that's great.
What kind of team do you have, that you worry about sharing this type of content? 0.o
We just went through Araki's work on our last Design review :P
Because the movie takes place in the 90s? :P
Or you could hang out with good designers. But as they say "Birds of a feather flock together", so maybe thats the problem ;)
I think I can take that: What part of the package has anything to do with UX? It's all just visual elements of various quality. I don't even see anything about the context in which a specific element should be used, guidelines etc. And yet you call it a "UX Power Tools" which suggests some kind of Design Language/System, with study backed patterns of interaction, best practises for personas etc. Anything that would be usefull or even usable from a UX Design perspective.
Design is not art. Art is art. Good design SHOULD come from a very different place than art. They have similarities, but the main difference is that design has goals, needs to work to be considered good. Art can leave you angry, outraged, and it's still good art. The process behind it is also quite different.
Design is a lot closer to UX and development than art, but all of those can be considered part of the "Creative field", depending on what's being done.
I make a strong coffee/tea, and with the mug in hand walk into the part of the office where developers build their nests. Those of them that notice me take a deep breath and turn their gaze away, hoping I did not arrive with something for them specifically. As I move by their desks, I look for the one/team responsible for the project in question. I take a chair, sit down and start with "there is a fuckup".
First I ask "Why?". Then I ask "How long?"
Then I say "Ok, I'm going to put it on the to-do list with the proper priority. Let me know how's it going".
And after a while, I get a ping on slack that it's done.
Or one of them comes by my desk and says that it can't be done. At that point, we start the Kove'noth ritual, which is standing in the middle of the developers part of the office and scream what the problem is. Devs are very competitive and nothing brings them more joy than being able to solve a problem deemed unsolvable by another dev.
This system haven't failed me yet.
Some feedback: 1) There are some problems with information architecture. I doubt this was properly researched from a recruiter perspective. e.g. there are 4 giant buttons with numbers dominating the page, but the info they offer is next to worthless. Thats just filler. The "interests" section is on the top, but the crucial information - experience, is just hidden away at the bottom, almost a footer. Giant header for a standard description "Hi, I'm developer [...]" no one reads, but no details on what the candidate was actually doing in a specific company. And the timeline is just bad.
2) The 4 big buttons look like they are clickable, act like they are clickable but are not. This will just confuse people - is the resume not working properly?
I was a 100% sure something isn't displaying properly and the infographic is cut on the left side ;) But upon deeper inspection saw that this is apparently intentional.
there is a desktop app, and it's good.
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