Selv Grimm

Art Director/Designer Joined 7 months ago

  • 0 stories
  • 30 comments
  • 2 upvotes
  • Posted to Work and life of Stanley Kubrick, in reply to Nic Trent , Feb 14, 2019

    The thing is, what "website is supposed to do" changed drastically and is still changing. Now, a website can have the same goal and rules as Performance Art and I think that's great.

    1 point
  • Posted to Work and life of Stanley Kubrick, in reply to Steven Cavins , Feb 14, 2019

    What kind of team do you have, that you worry about sharing this type of content? 0.o

    We just went through Araki's work on our last Design review :P

    0 points
  • Posted to Captain Marvel's website is a technological wonder, in reply to uve sanchez , Feb 11, 2019

    Because the movie takes place in the 90s? :P

    7 points
  • Posted to Can't Unsee — Test your design eye by choosing the UI that looks more correct., in reply to Sylvain Maretto , Feb 08, 2019

    Or you could hang out with good designers. But as they say "Birds of a feather flock together", so maybe thats the problem ;)

    0 points
  • Posted to Does anyone here actually use UI kits?, in reply to Jon Moore , Feb 08, 2019

    I think I can take that: What part of the package has anything to do with UX? It's all just visual elements of various quality. I don't even see anything about the context in which a specific element should be used, guidelines etc. And yet you call it a "UX Power Tools" which suggests some kind of Design Language/System, with study backed patterns of interaction, best practises for personas etc. Anything that would be usefull or even usable from a UX Design perspective.

    1 point
  • Posted to The End of the Celebrity Designer, in reply to Nick Orland , Feb 07, 2019

    Design is not art. Art is art. Good design SHOULD come from a very different place than art. They have similarities, but the main difference is that design has goals, needs to work to be considered good. Art can leave you angry, outraged, and it's still good art. The process behind it is also quite different.

    Design is a lot closer to UX and development than art, but all of those can be considered part of the "Creative field", depending on what's being done.

    0 points
  • Posted to How do you share UI issues and bugs with your developer or development team?, Jan 16, 2019

    I make a strong coffee/tea, and with the mug in hand walk into the part of the office where developers build their nests. Those of them that notice me take a deep breath and turn their gaze away, hoping I did not arrive with something for them specifically. As I move by their desks, I look for the one/team responsible for the project in question. I take a chair, sit down and start with "there is a fuckup".

    First I ask "Why?". Then I ask "How long?"

    Then I say "Ok, I'm going to put it on the to-do list with the proper priority. Let me know how's it going".

    And after a while, I get a ping on slack that it's done.

    Or one of them comes by my desk and says that it can't be done. At that point, we start the Kove'noth ritual, which is standing in the middle of the developers part of the office and scream what the problem is. Devs are very competitive and nothing brings them more joy than being able to solve a problem deemed unsolvable by another dev.

    This system haven't failed me yet.

    46 points
  • Posted to Minimal HTML & CSS Resume for Devs and Designers, Nov 20, 2018

    Some feedback: 1) There are some problems with information architecture. I doubt this was properly researched from a recruiter perspective. e.g. there are 4 giant buttons with numbers dominating the page, but the info they offer is next to worthless. Thats just filler. The "interests" section is on the top, but the crucial information - experience, is just hidden away at the bottom, almost a footer. Giant header for a standard description "Hi, I'm developer [...]" no one reads, but no details on what the candidate was actually doing in a specific company. And the timeline is just bad.

    2) The 4 big buttons look like they are clickable, act like they are clickable but are not. This will just confuse people - is the resume not working properly?

    4 points
  • Posted to The Short History of Website Building [Infographic], Nov 07, 2018

    I was a 100% sure something isn't displaying properly and the infographic is cut on the left side ;) But upon deeper inspection saw that this is apparently intentional.

    Interesting stuff.

    3 points
  • Posted to Are Figma and XD finally getting Sketch out of the picture in UI design?, in reply to Dave Feldman , Oct 25, 2018

    there is a desktop app, and it's good.

    0 points
Load more comments