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Art Director/Designer Joined almost 4 years ago
Selv hasn't posted any stories yet.
Some awesome stuff here, definitely a bookmark
I want to ask: Why would you do this? Why do designers constantly do this?
Do you need practice, something for your portfolio? Or just for fun?
Time and time again I see designers (usually on junior-mid level) doing "redesign concepts" for Nike, Amazon, Ikea, Uber etc.
1) You won't be better than the team of experienced designers that worked on whatever it is you're redesigning. They had a lot of time and resources put into that design, and you want to be better in a weekend. 2) Those are usually big, complicated products that require a lot of insight and research. You're just putting a different coat of paint on it, and as it is in this instance, ruin part of the design. 3) People that can do better, usually also have a lot of better things to do.
BUT! Do concept design. A lot. Practice. Just don't target products or brands that don't need your help - they have better designers, and a lot of them.
There is so much to do around you: - help an animal shelter that is having problems with finding people willing to adopt. Maybe there's a website or app you can design for that? - redesign something around you - local coffee shop, small car repair garage. They need your skills, but cant afford it. - think about accessibility issues with things that people use every day.
If you're doing something just for the sake of doing - make it count. Nike will be fine without you, design were it matters.
The Ikea project is from 2017, but ok.
This looks like a review of 5$ wordpress templates.
The thing is, what "website is supposed to do" changed drastically and is still changing. Now, a website can have the same goal and rules as Performance Art and I think that's great.
What kind of team do you have, that you worry about sharing this type of content? 0.o
We just went through Araki's work on our last Design review :P
Because the movie takes place in the 90s? :P
Or you could hang out with good designers. But as they say "Birds of a feather flock together", so maybe thats the problem ;)
I think I can take that: What part of the package has anything to do with UX? It's all just visual elements of various quality. I don't even see anything about the context in which a specific element should be used, guidelines etc. And yet you call it a "UX Power Tools" which suggests some kind of Design Language/System, with study backed patterns of interaction, best practises for personas etc. Anything that would be usefull or even usable from a UX Design perspective.
Design is not art. Art is art. Good design SHOULD come from a very different place than art. They have similarities, but the main difference is that design has goals, needs to work to be considered good. Art can leave you angry, outraged, and it's still good art. The process behind it is also quite different.
Design is a lot closer to UX and development than art, but all of those can be considered part of the "Creative field", depending on what's being done.
I make a strong coffee/tea, and with the mug in hand walk into the part of the office where developers build their nests. Those of them that notice me take a deep breath and turn their gaze away, hoping I did not arrive with something for them specifically. As I move by their desks, I look for the one/team responsible for the project in question. I take a chair, sit down and start with "there is a fuckup".
First I ask "Why?". Then I ask "How long?"
Then I say "Ok, I'm going to put it on the to-do list with the proper priority. Let me know how's it going".
And after a while, I get a ping on slack that it's done.
Or one of them comes by my desk and says that it can't be done. At that point, we start the Kove'noth ritual, which is standing in the middle of the developers part of the office and scream what the problem is. Devs are very competitive and nothing brings them more joy than being able to solve a problem deemed unsolvable by another dev.
This system haven't failed me yet.
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