Be nice. Or else.
Product Designer Joined over 3 years ago Matt has invited Emily Hom-Nici
These notch memes are getting weird.
They hire external agencies for strong branding and marketing design. The companies that you mentioned have amazing product design teams, but when it comes to creating a one-off marketing site, it's often easier and cheaper to hire an agency for the work.
I was told that it's a Craft bug.
I don't think this solves a fundamental communication block between designers and developers. Redlining designs just continues the trend of tossing designs back and forth over a wall, which in my experience leads to resentment.
Near the end of every sprint, I take a half hour to meet with my devs. They present all of their work, we have an open conversation about designs, and take note of any changes as needed. I get that not every team has the ability to work this way, but I think we're a stronger team with a more-polished product because of these meetings.
+1 for Hustle
The new resizing tool allows you to pin objects to any side/corner rather than just the nearest one. It essentially has all the features of the AutoLayout plugin integrated.
I'm still using Sketch
Visual diffs refer to a side-by-side comparison of elements. They're used a lot in Git clients to compare a newer version of something to another. It looks like Gitlab is now able to compare versions of Sketch files and highlight differences, which can make version control really cool.
Chicago's is great.
I work on mostly mobile designs for a large enterprise application on iOS and Android. My average .Sketch file size is 17.2mb.
The biggest obvious difference between smaller and larger files were bitmaps, and my projects don't typically use many of them. Not sure if it matters, but each file is broken up based on a feature, and specific flows or iterations broken up into pages. I also use an artboard for every screen.
Be nice. Or else.
Designer News is a large, global community of people working or interested in design and technology.