Dani Reuven

Dani Reuven

UI/UX Designer at Wix.com Joined over 4 years ago

  • 17 stories
  • 22 comments
  • 11 upvotes
  • Posted to Best User Feedback Management tool ? , in reply to Vincent te Beek , Aug 07, 2017

    Sent

    0 points
  • Posted to Best User Feedback Management tool ? , in reply to Vincent te Beek , Aug 05, 2017

    Hey, it is.. didn't get any message.

    0 points
  • Posted to Best User Feedback Management tool ? , in reply to Nick Dominguez , Aug 03, 2017

    Thanks but I don't see any relevant solutions there... am I missing something?

    0 points
  • Posted to Best User Feedback Management tool ? , in reply to Aaron S , Aug 03, 2017

    Didn't get any tweet : )

    0 points
  • Posted to I just cancelled my Adobe CC subscription and I feel great., Oct 04, 2015

    I'm using Sketch for UI only but PS is always open next to it. I think every designer should use Adobe to be able to implement ideas without limits ( or too many bugs... ).

    What about a tool like after effects ? is this really something you can let go ?

    I think the best case is to have everything on board and use each to its context.

    0 points
  • Posted to Origami 2.0 vs Framer, Feb 25, 2015

    Great question but I think it's:

    Origami/Form/Framer/Pixate vs After Effects.

    Today's Origami2.0 can export code, which is an amazing solution for designers to deliver IxD much much better. Plus, the ability to demo objects behaviour and feel the gesture's feedback is a huge advantage.

    After effect's prototypes are not interactive and not yet export code, but you're driving by your imagination and not by some "example" page or references from the community.

    https://dribbble.com/shots/1765473-Timeline-concept-taken-too-far?list=users&offset=2

    It feels like if you want to prototype an existed experience you can do that quickly with Origami or Form. But if you want to innovate, these tools are very limited in terms of creativity. ( for now ).

    Again, i think both approaches are significant for designers. I'll try to use both Origami & AE. each for different cases.

    1 point
  • Posted to Pull Menu: Menu interaction concept, Dec 25, 2014

    Nice work ! I like the concept but i'd ask these questions before anything is done:

    1. What happened with 5 or 6 or 7 options in this navigation ?

    2. How could it become an obvious interaction for users ? Why does it better than existing solutions ?

    And after lots of user testing, iterations and gained confidence: 3. Do i have the Balls to release this unfamiliar and unique navigation style ?

    0 points
  • Posted to I Hope Twitter Goes Away, Oct 31, 2014

    I think you don't understand the power of Twitter yet...

    Just because there is a negative buzz at the moment, it seems legit to say 'we don't need it'. you could never understand the impact and usefulness it gives around the world.

    I do agree there are some usability issues, but from here, to dismiss the entire concept...

    6 points
  • Posted to Real Hamburger menu , Oct 15, 2014

    Nice.. This is the next obvious Humbugger Menu Icon

    1 point
  • Posted to Kill the UX Designer, Sep 20, 2014

    Don't kill it just because some people use it wrong : )

    Maybe UX and it's methodologies are so different between companies, regardless of the fact we are all designers, our goals are so different in a way we could never share the same definition about UX Design.

    It could be the platform we are working for ( for example web vs mobile ) or our company's culture:

    1. In agencies that holds multiple client's projects and basically giving services to other businesses will usually try to divide the role into teams ( researches, visual, Ix, iA etc... ) and might even duplicate them with time.. which means everyones have a clear role description and it might considered to be stupid by someone to cover other peoples jobs or trying to improve something that is not related to his/her responsibilities.

    2. In startups or product companies with an horizontal structure and a strong Design culture you might see one senior Designer do UI + Ix + iA + implementation support + QA - working tightly along one or two developers knowing and understanding exactly what the outcome should be look & feel & work like and it's value to the users.

    1 point
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