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Digital Product Designer Joined over 1 year ago
Liam hasn't posted any stories yet.
Dark mode wasn't the only feature to be released. There are a plethora of others. You're only hearing about dark mode because that's what everyone is most excited for (because they've been asking for it forever). Mojave bought a lot of stability and performance patches too...
So yeah a full release was justified
This has been one of the most requested features for years. How is it a marketing stunt
Lol you're missing the point. This is a demonstration of the possibilities of pure CSS animation—it's in no way suggested that this is an efficient way to animate a 2 minute promo video.
I'll spell it out for you seeing as you seem to be having a little difficulty. Here are three ideas you can take away from this example (and perhaps use to help progress your own skill set):
2. Because this type of high quality, high performance, responsive animation is possible using CSS, perhaps we should consider simplifying the process to create something similar? Maybe this will be a library, maybe a framework, maybe a web/native app? Maybe a new animation friendly flavour of CSS.
3. "Wow this is really cool, I thought programming and markdown languages were all scary gross things like math—maybe as a designer I'll start looking into basic html5/css animations and see what cool stuff I can create" ... it's posts like this that get people interested in cross disciplinary skills and further blurs the line between designers and programmers.
What this post is not saying:
1. Look at this, it's super cool and easy. You should go and refactor all of your 2 minute animations and videos into CSS. It's way easier than flash.
You're moving the goal posts. Your original statement was: "Is this really progress". Now you're changing your argument to: "But flash was good at the time". Nobody is disagreeing with the second statement.
In regards to the first—CSS is a non proprietary, simple, modular, clear and extensible product without security flaws... and as the OP's post is pointing out—its capable of delivering high quality, responsive animations.
There's little to no nuance in your reply. Flash was terrible for many other reasons you've chosen to ignore—at a high level it could all be boiled down to the fact that it directly contradicts a UNIX philosophy. This led to the bloat and security issues everyone rightly hates it for. Also comparing something to another equally terrible thing doesn't invalidate the fact that the first thing is still terrible. Thirdly I feel sorry for you if you think Photoshop, Sketch, Figma, Framer and even GIMP are all "alternatives" for one another lmao
Hey, I know I'm late to the party (ironic in a way, considering I don't prioritize browising Designer News and it's content anymore)
Search Designer Hangout, I think it's the place you're looking for. The forums aren't used much but they have a slack channel which is where the magic is.
One disclaimer: seeing as the community has formed around the slack channel it's a lot more conversation oriented than something like DN, dribbble, reddit etc. In a way I believe this is one of the strong points though because you get everything Cristian Moisei mentioned in his post further up "Not a 300x400 shot of a nike shoe—but a ton of details about what the goal of a project was, who the intended audience is, what the process was and what options were tested, how well the design performed, and then ways to incentives the community to join in and discuss the merits of the design, possible alternatives, etc."
It's also heavily moderated in favor of good/helpful content (Oh and it has an AMA channel)
Peace, hope to see you there
le funny spongebob meme
Where the design community meets.
Designer News is a large, global community of people working or interested in design and technology.