Andres Acosta

Andres Acosta

Product Designer Joined over 8 years ago via an invitation from Cesar F.

  • 3 stories
  • Posted to How Snask, a Swedish creative agency does tactile design., Jun 06, 2015

    Really inspiring interview behind a small team that's swimming against the trends. The interview focuses on the Washington Post Cover; How the “Favorites Issue” art was made. But it also highlights a bit behind Snask's culture and design process.

    0 points
  • Posted to Top Design Studios in NY?, Apr 29, 2015
    1 point
  • Posted to Site Design: Obvious VC (Teehan lax), Dec 09, 2014

    I really enjoyed the "Get In Touch" form. The experience felt like a conversation and not a technical contact form. Well done.

    0 points
  • Posted to Google Design, Jun 26, 2014

    I found the Google design specs to be insightful and surprisingly entertaining.

    This one was my favorite:

    Do not over cardify

    Google Design Spec > Components > Cards

    1 point
  • Posted to Site Design: The Hobbit, Nov 21, 2013

    By far the best chrome experience I've had on my Nexus 7 (2013).

    0 points
  • Posted to Designed by Apple, Jun 28, 2013

    Just came across this campaign on Apple. The initial video is really impressive. You can't help but watch it twice.

    0 points
  • Posted to Illustrator for UI design?, Mar 23, 2013

    I use all of the above when designing a UI. Illustrator has a special place in the early phases of my UI design workflow because of my comfort with its vector tools, stage and color management.

    One tip, use the keyboard shortcut SHIFT-O to activate artboards. Duplicate them, sort them, have fun....they are huge time savers. The artboard performance in my opinion is faster than Sketch (at least for now). This is a real time saver for keeping your concepts organized and iterating.

    I also use illustrator objects the same way I'd use sprites and any repeating UI element. And lastly, never rely on one tool. If you find yourself stuck, export elements as an SVG and test in Sketch or another program. I'd also suggest you add InDeisgn to the list because it's no longer focused on print. The type control and new adaptive design features really give you new ways to work with web and mobile.

    1 point
  • Posted to People, not users, Mar 01, 2013

    I was at Facebook's HQ last week and I saw this same quote on the wall.

    0 points
  • Posted to Designer News NY Meet-up, Mar 01, 2013

    Would love to host a meetup here in San Francisco for any Bay Area Designer News followers. I have access to a space if anyone is interested....

    0 points
  • Posted to Why Android first?, Feb 20, 2013

    I've never joined the iOS, Android or mobile first bandwagon. I'd argue that it should always be "human first." And in many ways this new version of Pocket Casts 4 is evidence of that, just not sure why they chose this title for the blog post. First, design the minimum core value of your product/service on as many relevant platforms as possible (which they did for iOS and Android). How? Deploy an asset library that's extensible enough to accomodate the needs of your early adopters. The article explains the business case and limited resources for going with Android. Yes, Android is "easier" today than it was two years ago but it's not enough for creators to always build or upgrade first for Android. It just sounds way too focused on the platform and not enough on the app's intended audience. Either way I wish these guys well. I'm a fan of the iOS app and hope they release Pocket Casts 4 on the App Store as promised.

    0 points
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