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Visual Designer Joined about 5 years ago
I agree with yourself and Rhys. Flows of parts make sense but a full interactive prototype of that length is hard to especially when you have different people involved. Broken down into areas makes sense to me.
Thanks for the info
Hey thanks. I created one. Just not sure it's the cleanest way? https://www.dropbox.com/s/0m9fbhh2t6gmtct/Symbol_Nav.zip?dl=0
Thanks very much. Can I get the that 50% off as a late bird LOL
Is it possible to duplicate a scene? I haven't found a way to do that?
Thank you this fixed it.
I am getting the same thing
This is an old post I know. I’m just wondering if any of these issues have been updated since then with new versions? Or can protopie bridge the gap between the two?
Thanks. I’m going through a lot of programs trying to see which works best. I like craft to Invision for click throughs but the hot spots sometimes aren’t where they should.
I’m leaning to Marvel for click through. Protopie for interactions.
Sean hasn't upvoted anything yet.
Designer News
Where the design community meets.
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I know the iOS guidelines links. Seems confusing the tab nav icons container should be 28x28 or 30x28?
Also if anyone can help if I am using icons in the header at the top for custom stuff in iPhone should they be at 24x24 or use 28x28 so I have room for resizing balance? Confused thanks