Be nice. Or else.
adamfishercox.com Joined 11 months ago
Thumbs down means I find it doesn't contribute to the discussion, and most of us are already logged in ;)
I think they have a good idea here, but poorly executed in some parts. I'm surprised no other OSes have even tried with the problem of huge screens. It does make sense to make the top half of the screen, at least in a default state, more of a "readout" and keep the interactive elements towards the bottom.
This is inline styles reborn. It's a way to avoid learning CSS and a guaranteed maintainability nightmare.
A five-paragraph high-school essay isn't a good form of writing in and of itself, but it has that rigid format to teach some fundamentals which more advanced writing should also show. Just as in design, if you're confusing and losing readers, it's probably not because your readers need to be doing more work to understand what you're saying, it's because you haven't laid it out clearly enough. And it's entirely up to you if that's important to you or if the writing as-is has reached the audiences you wanted it to.
I'm just offering my opinion since you prompted, but I see quite a few other comments on here as well pointing to suspicions that an interesting and valuable piece of opinion and analysis has been obscured by too many words.
There are quite a few things in the conclusion - comparisons of the supposed aims of the different rebrandings, the "Designer as Propogandist" theme, and what I read as your opinion and would guess is what drove you to write the piece in the first place, this quote: "For the few out there remaining who believe in design aesthetics as worthy ends in themselves, this can only be disillusioning."
But though there are mentions of these topics throughout, I really struggled to find a clearly defined thread upon which you built the evidence and opinion to a conclusion. If asked what this essay is about, I would mention the things you mention in the conclusion, but as far as tying them together, the best I could do is say "He gives examples of these as he takes us through the story of Uber's development." And I'm used to being able to point to a strong opinion driving your writing: "Eli argues that design aesthetics were wielded as propaganda tools in the development and redevelopment of Uber's brand." If that, or something along those lines, is the intent here, then what it was missing for me is a clear statement early on, and repetition of that theme tying each topic and example to that thesis.
hahah wow. I'm asking this question because I have read it. Certainly telling that no one has tried to sum it up succinctly though.
ok, but with what thesis? what has this piece of writing added to the discourse?
I don't mean this snarkily, though I can't avoid it sounding that way: Can someone sum up the thesis of this thing in a sentence or two? I'm struggling to follow the focus here aside from mostly "Uber? it's bad."
I enjoy reading this criticism most of the time, even if I disagree or think it comes from an unnecessarily angry-sounding place, but I still don't see the "why" on this one.
To be fair, you gave no context to what you were looking for from this post. I admit when I went to the site I was also thinking "what's the 'Cool UX' here? I've seen this before." It looks nice and performs fairly smoothly though, nice work.
I read the intro about the exhaustive research and definitiveness of this series and then read a bunch of what basically sound like unsourced opinions and design analysis. It’s interesting, but as with part 1, I really don’t understand the “why” or even the “what” with this.
Be nice. Or else.
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