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London, UK Head of Abstract SDK Product & Engineering. Designer + Developer + Harmonica Player Joined over 2 years ago
The trend of using Figma as a way of making websites and landing pages amazes me really. The best example being Dimensions of course but still. Landing, designed and deployed as figma prototype is at least quite a clever idea. Great job, Arsen! :)
I'm wondering how accessible (and probably universal) choice of the white circle in the logo might be.
Although it seems like this is done on purpose and they going to adjust the color according to the background and in this case, it makes a lot of sense.
Unspeakably proud of the whole team! Such an amazing achievement. We're all thrilled and looking forward to what's coming next!
The plugin itself is no doubt extremely useful. But another reason I wanted to share that, is how creatively they made the product landing page.
I’m not sure whether this complies well with Figma brand guidelines and how would they scale it when Sketch plugin arrives, for example. Nevertheless, it’s an interesting approach for designing landing for Figma plugin.
I'd say it depends on the purpose of having multiple computers. If one is for work and another is personal – the shared Dropbox folder with work stuff should be sufficient enough. Personally, I use iCloud for file sync simply because of ecosystem benefits on other Apple devices I have.
There is another amazing way to sync design files (if you design in Sketch or XD) – (Abstract)[https://www.abstract.com]. So all your design files are stored in the cloud and under version control.
For syncing apps can definitely recommend (Setapp)[http://setapp.com/]. You just have one account with apps connected to it. Once you sign in on another machine all those applications you have installed will be also installed on another machine. Very convenient.
Yes, you won't be able to find Sketch in Setapp, for example. But for those kinds of products, it's usually possible to activate single license eon multiple machines.
Hope this helps :)
Josh, congrats on the Product Hunt launch!
The UI looks quite clean and intuitive indeed. Also, love the logo!
From the visual standpoint, I'd maybe work slightly on the style of a tab bar. I'd say the native approach is a little bit easier to interact with as elements are evenly spread across the width of the screen instead of concentrated in the screen center.
For simple context-related dialogs, I'd probably used default menu
For setting up notification filters, a Shortcut app could be a great source of inspiration as well.
In any case, now the app looks very well-crafted! There are always things to improve but they are not critical. Keep up the great work :)
The first version was usable which is the criteria for the MVP really. After that, we move forward and after 6 months we made the product really stable.
Thanks to the input from our users we understand missed parts and delivered on them. The biggest things are: - An ability to collaborate with the team members, commenting live apps together. - Structure feedback in projects instead of infinite feed of screenshots - Increased quality of the AirPlay stream and streaming using a Lightning cable
When building a product it’s always good to remember that as a small team you can’t focus on everything at once. This step-by-step approach allowed us to come to the place we are right now with the product. And even tho we have a lot of thing on the roadmap and ahead – we’ve already achieved a lot.
Of course, all of that would never happen without the dedication of our users and the support from the community. Thanks to them we can keep improving the product and making feedback process easier.
We made few clickable prototypes, shared it with 20+ designers (if one of them are reading it now, know - we love you!). In 2 weeks we changed 5 or 6 design iterations before actually building anything. By making this constant prototype-feedback-improve cycle we saved ourselves a lot of time.
Thanks to this initial feedback from early testers, together with our engineering team, we were able to deliver first working MVP in a month or so.
To keep the pace going we have set a goal to deliver product release every Thursday. The concept called release train when everything you’ve implemented during the week is going “with the train” straight to the users.
After 3 months of such iteration and improvements, we had the first alpha. And sure enough, our great users have reported and requested 100+ new features which we have gladly added to our roadmap.
I’m so excited for today’s Flawless Feedback 2.0 launch!
We all know how hard it is to give feedback over live mobile applications. You can’t simply create a screenshot on your laptop, you can’t really collaborate on those screenshots and the whole thing is just tent to disappear in Slack messages.
Back during winter 2019, after talking to numerous product companies and mobile agencies we’ve noticed simple patters – in 99% of mobile companies, designers/QAs/Project Managers leave comments on the real mobile application. By making screenshots on the phone, sending those screenshots to the laptop, annotating and sharing all of that using Slack…
Well, I and my team saw a way we can improve it!
"Don’t think features, think user needs." - cool
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