Be nice. Or else.
Freelance Designer Joined almost 4 years ago
While focusing on other things rather than your portfolio (like having a decent proposal and mentioning the value you can add for their business) is definitely a good advice, killing your portfolio isn't really a good one. You can still talk about how you're going to increase conversion rate with an online portfolio, and in fact, having proper case studies online increases your chance to be discovered by clients "out of nowhere".
I've worked as a freelancer for 2 years without a decent online portfolio (because of NDAs and clients not able to raise funds to launch the product), and it was such a pain to send them a 55mb pdf all the time. Then I updated my website and had 240% revenue increase in a year. Obviously, these things work differently for everyone.
Considering how many times Sketch crashed in the last few weeks because of Craft (it's up to date and it's not only me), I'd not really suggest that. I understand Invision team is busy with launching Studio, but we still need to use Sketch & Craft without restarting the app 10 times a day.
My annual InVision subscription ends in a week, so for a moment I thought about making the switch - then I discovered the 'handoff' feature is only available to companies but not to freelancers/small studios. $42/m? Thanks.
If they know you also work full-time, they will probably understand your late replies, but still, try replying them asap when they have any questions. Even if you wouldn't be able to, just let them know you read their email and will write back in a few hours. (and trying doing that before they leave the office). Everyone appreciates fast communication and in time, it will help them understand you really mean it when you say you didn't have time.
Being flexible with the scope of work/timing is acceptable to some extent, be careful. From my experience, clients via friend referrals tend to abuse the 'relationship' between you, so be clear on what's agreed initially unless they're happy to pay for your extra time. Also be clear on the payment terms.
And take your friend to a dinner/lunch when you get paid :)
The first designer recommended book list I've ever seen that doesn't include 'Design of Everyday Things' and 'Don't Make Me Think'.
You're missing the 'experience' factor. Mobile web experience is usually worse (or slower) than the native experience. Problems mentioned in the article are mostly usability errors (ie. asking permissions when you first launched the app, instead of asking in context).
Just because the example was an app for a coffeeshop, let's go from there. I use Starbucks app maybe twice a month, but I know I won't delete it - because it's actually useful. I order my coffee in less than a minute on my way to the tube/office/home etc. and grab it without waiting in the queue (even if i'm going to drink in the shop). To be honest I wouldn't even try it if they had it as a mobile website instead of an app - because it'd probably fail/take too long.
You don't have Pocket app because you wouldn't be able to save links and read them later without an app - you use it because of the ease of using an app. It's easier to launch, open links, make amends, and it also helps you remember you have things to read every time you see the app icon.
Interesting style, not really my type but kudos for being different. Loads very slow tho, took me over a minute to see everything in place.
and apart from everything else, this cute friend is actually very annoying: http://imgur.com/a/05skN
Nope. I've been in that point before (a newspaper full of hate speech and lies). I told them to face and it was one of the best moments of my career.
Turned down most of the full time offers as I'm a freelancer. A couple of them were worth going to the interview, but didn't end up with an agreement.
For freelance projects, from what i experienced, I can say Dribbble clients are more aware of the time and money needed for what they want.
Be nice. Or else.
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