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Contract UX/UI Designer Joined over 1 year ago
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No one who doesn’t use Slack would know that; many people who do use Slack don’t know that
He complains the first logo requires too much intimate knowledge of slack to appeal to the general public.
it again suggests Pentagram doesn’t even use Slack.
Then later claims that Pentagram doesn't even use Slack.
Logo design, and really design in general includes TONS of mocks that just end up not working at all. Every logo ever designed has a bunch of garbage on a canvas somewhere. I thought it was neat how Pentagram showed their iterations.
John Gruber, as usual, has no idea what he's talking about.
I concur and want to piggyback a bit..
When I was first starting out the thing that helped me learn the quickest was just copying other people's work (not for sale of course, but for practice). There are so many small decisions that go into even simple looking designs that you'll have a hard time understanding until you're in Sketch trying to create the effects yourself.
Where you might normally just slap a shadow on a box and call it a day you might realize copying shopify or gmail or whatever that they're in fact using several shadows (just an example, I'm not claiming that good designs have multiple shadows automatically). Very small decisions like that end up working together to create a polish on the final artwork that you might be struggling to achieve.
tldr; practice the craft by copying other people's stuff
Seems like most responses here are from the perspective of freelancers or remote contractors. Through that lens I can see being skeptical of design tasks - specifically ones that have you work within the same field of the employer (ie: a health insurance company asking you to design a plan selection page).
When it comes to full-time gigs, however, you'd be hard-pressed to find a potential employer who doesn't require a take-home design task, a whiteboarding session, or both. For better or worse it's SOP at this point, so you might as well get used to it.
I recently pulled the trigger on Affinity Photo as a total replacement for PS and couldn't be happier. Hopefully this is the same experience.
Figma has a free tier. The paid features are more data storage, organization, and multiple users. Worst case scenario you stop paying and move all your files to the same project so you can still access them in the free tier. Realistically, you'll just use one of the many third party tools that are going to pop up in the near future leveraging the Figma api to transfer your .fig files to .sketch.
That being said, Sketch is not a single purchase app either. They have annual licenses that no actual professional would even consider skimping on. The only true single purchase apps I'm aware of are the ones by the Affinity fellas, and I don't expect that will last forever as it just isn't a viable business model (they're likely to just go out of business at some point).
Seems like the real issue is that this person was too active on social media. Twitter is a wasteland. Best to just ignore it and do your own thing.
JSON is the simple answer. You guys are over-complicating things.
You're not missing anything. It's just another prototyping tool.
I mean, it's not a joke, it literally needs an epilepsy warning. Not sure why this isn't top voted.
Understatement of the fucking century.
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