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Kevin hasn't posted any stories yet.
Super basic now, just something to keep track of a few of the things I make and places I post: http://ohlin.co/
...kind of inane.
FTFY
I appreciate the H arrow logo made of H's and arrows in the html.
On my laptop, it took a few moments for the sign in form to load, it was after all the images had already loaded and there was just a little spinner under the Messenger logo while it was waiting.
The sign-in form (or just button with your name on it, if you're logged into Facebook already) might have timed out.
+1 for instability.
Looks good, though.
I think articles like yours here are a good start. As far as the next steps go? I'm not entirely sure. But I think the solution isn't a simple one, and will involve a lot of people with a lot of valuable insight that needs to be shared.
Money, power, politics, and competing goals often prevent the individuals creating these systems from having the input or feedback to get it right. (See Mitch Malone's comment, for example)
My thoughts:
If empathy and compassion were as important as profits and margins, these kinds of problems would be much fewer and farther between.
But empathy doesn't come easily. It can't be taught in one semester of a college class for a few units of credit. Compassion costs more than a few thousand dollars of college tuition. It costs emotion, sometimes heartbreak, sometimes joy. It takes up your thoughts and feelings for more than just 8 hours a day, 5 days a week.
People genuinely caring about each other is the solution at it's very heart, but that is no easy task.
Bad UX permeates even the most basic functions that nurses perform every day. Here's a piece of anecdotal evidence:
Just last week I was talking to two RN's, from two different large and busy hospitals, who both shared very similar experiences of nearly losing a patient in the same way.
The problem was, when a patient was sitting up, and suddenly they needed CPR (for two different reasons), neither of them could find the button to flatten the bed out quickly, both had to resort to the slow and steady motorized lowering of the bed whilst their patients were suffocating. This button is rarely needed, but in those moments, seconds spent missing the right button and waiting for the wrong button can mean the difference between life and death.
It's the difference between this potentially bad interface and this slightly better interface.
It's a very simple example of potentially dangerous UX, but the idea is the same. When lives are on the line, somebody should be caring more about the end user (doctors, nurses, pilots, refinery operators) and making their job easier.
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I think you dropped this ☛ \