Be nice. Or else.
Designer at Peter Nowell Design Joined almost 4 years ago
Hey there fellow designers!
I recently finished a massive 18 month project for a filmmaking and creative agency, completely redoing their brand identity and website [link]. I’m proud of the results, and excited to share this article about the lessons I learned along the way.
Early in the process, we were inspired by iconic posters and jazz albums from the 1930-50s, and envisioned a website made out of cut-out paper and basic printing—a digital product seemingly made with pre-digital tools. So even though the final deliverable was a website, the creative process bore little resemblance to a typical web design project.
I hope you enjoy, and please do let me know if you’d like to read more about this! I’m also hoping to write an article about the unexpected technical solutions I discovered for achieving responsive layouts when everything is an irregular shape.
Sure, Devin! I'm always interested in perfecting design workflows. Shoot me an email at email@example.com
Hey fellow designers. I'm so excited to share this new course with you all, after 8 months of work!
The videos go over the best practices for adapting your layers to SVG’s constraints, the basics of how SVG works under the hood, advanced tricks for working with vector shapes, and how to optimize the SVG you export so that it’s perfectly suited for your project.
Fellow designers and developers! If you’re like me, you’ve probably wondered about all that mysterious code at the beginning of an SVG file. What is it, and when can certain pieces safely be removed?
This article explains all of that—a cheat sheet that I always wished I had. Enjoy!
Hey fellow designers and developers! I just released this free web-app for optimizing SVGs—especially those exported from Sketch. SVGito is launching with a few optimizations that you won't find in other SVG optimizers (so it’s a companion, not a replacement, for tools like SVGO/SVGOMG). The big one is cleaning up Sketch's extra fill + inside/outside border markup, which I wrote about recently.
Check out the release article (above) and please share your feedback and suggestions.
To paraphrase my understanding of their reasoning:
(Personally I think that recreating the border in the first place is flattening. It's already happening, so why stop short?)
(I think there's theoretical truth to this, but I haven't heard of anyone actually in this scenario. People in this situation can so easily create 2 separate layers for their border and fill before export. Also, I think developers might be far more frustrated that Sketch codes 'in/out border + fill layers' differently from 'centered border + fill layers', despite the fact that both end up in SVG as centered strokes.)
I think there's some merit to their arguments, and I admit that it can be difficult to make these decisions... especially as Sketch seems to be committed to a one-click SVG export experience instead of providing more options like AI or Affinity do. Hard to have it all!
Totally, and that's obviously the best way to handle inside/outside strokes! I left a little note about this in the article, but it's unfortunate that SVG 2 has yet to be implemented in any browser yet. Which means that it's going to be quite a while before the stroke-alignment feature can be relied upon for consistently displaying inside/outside strokes.
Hey Jack, are you referring to the center of the bordered path being 0,0 (effectively giving it a centered transform-origin in SVG's coordinate system), or just having one of the vector points on the bordered path be positioned at 0,0?
Hey fellow designers! There’s an amazing hidden feature in Sketch’s v43 update... Sketch’s SVG export just took another giant leap forward with this new inside/outside borders feature. No other design software comes close. Enjoy the article!
So glad to you found it useful, Shawn! For those of us who prefer making layouts in Sketch, those techniques are really a life saver. :)
Be nice. Or else.
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