Scott Liang

CEO, Place Pixel Joined about 6 years ago

  • 0 stories
  • Posted to What is your favorite prototyping tool?, Nov 01, 2018

    By "prototyping" do you mean high-fidelity screens with interactions?

    If so, I use Sketch + the native InVision integration for long workflows and Sketch + Principle for detailed interactions.

    Adobe XD recently got an update that includes a feature called Auto-Animate (, which works much like the screen-to-screen animating found in Principle. I'm excited to try it out!


    2 points
  • Posted to iPad Pro Design Tools, Oct 31, 2018

    I've heard a lot of digital painters gush over Procreate. For some it can replace the Photoshop + Wacom tablet duo.

    I find the iPad Pro to still be quite far from a standalone UX/UI tool, but it's a wonderful companion device to my current workflow. In addition to the apps others have mentioned, some handy uses include:

    • Use as external display when on the go
    • Use as a replacement Wacom Cintiq with Astropad, great for the Pencil tool in Illustrator
    • Sketching ideas in Concepts (infinite canvas vector-based sketching app)
    • Binge watching Westworld


    2 points
  • Posted to Student Portfolio Critique, Oct 12, 2018

    You're a hell of a visual designer, man. Rock on.

    3 points
  • Posted to We just launched!, in reply to Peter Cv , Oct 10, 2018

    It can be done with Blender. Totally free open-sourced 3D modeling/rendering/animating. A real gem.

    4 points
  • Posted to Is it just me, or the dark theme on Mojave really sucks?, in reply to Tiago Franco , Sep 30, 2018

    I love how the screenshots work now. You can take one with Cmd+Shift+4 then drag the little preview window directly into Sketch. No more messing around with redundant screenshot files on your desktop :)

    5 points
  • Posted to Mailchimp Brand Refresh!, Sep 27, 2018 it me or does the Cooper + Graphik pairing feel off?

    1 point
  • Posted to Abstract Redesign, Sep 06, 2018

    I'm not a fan of Brutalism when it's only an ornamental choice (as it is here). It's the same UX as any other website except much less legible—the graphics hardly support the message at all. It's also mega jarring in relation to the clean design of their actual product.

    But I do love the comic book illustrations on the How It Works page.

    5 points
  • Posted to What's your thought on design tasks for a job application?, Aug 31, 2018

    It makes total sense from the employer's perspective to simulate a work experience with you prior to hiring. However, there's a pretty clear line between a fair request and making you do unreasonable work to assuage their fears.

    If it's a design task that directly contributes value to the company (e.g. "redesign our onboarding workflow"), I would not do it unless I were paid for the time. Even if they don't rip off the deliverable, they will still benefit from your process & ideas.

    It wouldn't hurt to respond with a cordial request for comp citing the above reasons. If they decline, it's a red flag regarding their company culture.

    5 points
  • Posted to How we made boring form-filling more fun, Jul 05, 2018

    In some situations (like evaluating features) you might consider a Max Diff analysis over the Likert scale.

    1 point
  • Posted to Is it Me, or the JIRA redesign is getting out of hand..., May 23, 2018

    They should at least chunk those items / apply some sort of hierarchy.

    1 point
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