Be nice. Or else.
Designer at youngand.co Joined about 3 years ago
A few of my coworkers worked at Apple. Here are a few anecdotal takeaways I've gathered:
Strong root in graphic and industrial design: The crits are pretty rigorous. Apparently people hold back less than is usual in the Bay area.
Fairly secretive/competitive culture: My colleagues didn't know what other designers were working on. They also still can't talk about the work they did there.
Focus on doing the best work: There are very few perks for a SV company. People stay late a lot.
Of course, this is all second hand info that should be taken with a grain of salt, but I figured it's probably a bit more helpful than the snarky gifs ;)
You should also look this up on Quora. I'm sure there are plenty of first hand accounts there.
Hey Moe, thanks! I didn't know Sketchup could do that. Neat! I think I'll just stick with sketchup then.
Make2d sounds cool, but I don't think I'll be doing enough 3D to warrant spending money :P
I was hoping flattened vector, but I guess I'd be ok with a png too. Gonna look into Cheetah 3D. Thanks!
Woah that is really cool. Cinema 4D is dope, but looks like a bit much for me right now. I'll give blender a shot. Thanks! How do you think it compares to sketchup?
Hey Bruno, yes I was hoping for something small. Any recommendations?
yeah that makes sense. Andrew posted something to the same effect in the other thread
Looking at http://tiny.website. Wait, Metalab and Buffer are under the same umbrella company? wow
Screenshot for those of us who don't have an account? :D
Nice illustration work, but not sure if Dosis 300 is effective at display sizes. Feels a bit unsubstantial
A lot of great companies have tried to tackle version control for designers. Can you talk about what previous apps in this space got wrong and what you guys are doing differently to avoid the same issues?
Thanks for doing this AMA! Excited to try out Abstract with my team.