Duncan Wilcox

Developer at sparkleapp.com Joined over 7 years ago Duncan has invited Mike K.

  • 4 stories
  • 4 comments
  • 6 upvotes
  • Posted to Sparkle for Mac, in reply to Connor Norvell , May 10, 2016

    Many thanks for the kind words! (Sparkle dev here) The pricing glitch was a bug, sorry about that.

    Apple's store integration is devilishly complex code to debug, and their store sandbox doesn't behave like the production code so unfortunately the upgrade bug slipped and AppStore customers were asked to pay again.

    Apple just approved 2.0.1, so Sparkle is now automatically unlocked for 1.x purchasers as promised. Again apologies for the bug.

    0 points
  • Posted to Share your blog, Jul 11, 2014

    Brand new:

    http://sparkle.cx/blog/

    0 points
  • Posted to Sketch 3 should be 0.3, Jul 11, 2014

    As a developer of one of the newfangled AppStore indie content creation apps (http://sparkle.cx), I fully appreciate the problems you are experiencing.

    The comparison is with Adobe tools, yes?

    I would be tempted to point out the price difference, the team size difference and the man-years of development difference, but in the end you rightfully want to use the tool for productive work.

    You are in fact giving the tool a lot of credit by using it for your productive work.

    As Koen says, why such snark? I don't think that helps.

    Perhaps you can accept that you have hit a (rare) edge case, and I'm sure that they'll be more than willing to work with you to solve the problem. It has likely happened many times before to other people, and has helped shape the tool as it is today.

    If there is an advantage a small indie has over a faceless mega corporation is we'll bend over backwards to try and help you, because we know it will make our product better and make you a happy customer.

    2 points
  • Posted to Anybody can build gorgeous websites, in reply to Emily Campbell , Jul 07, 2014

    I'm a developer so I might be biased, I think the answer is a matter of semantics.

    The "masses" we'd like to cater to are all the graphic designers who have been unable or unwilling to touch code.

    So more like a specialized vector drawing app than a rubber stamp your website approach.

    That doesn't quite make it Geocities, I think.

    0 points
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