A. DeWitt

A. DeWitt

LAX Product @ popmelt Joined about 4 years ago

  • 0 stories
  • Posted to Ageism in Tech: Why Older Designers Are Better Than Younger Designers, in reply to Ken Em , Feb 19, 2019

    Sadly, I don't think many companies can even make the case that they're picking younger people to save money. Designers in tech make great money, even right out of school.

    I suspect it has more to do with the perceived lack of "seriousness" in design work. Unless you manage to wrap your labor offering in technical prestige language, you'll quickly find yourself interviewing with people who fundamentally see design as expensive art and wonder why someone in their thirties/forties/fifties/sixties hasn't grown out of playing with crayons.

    Consequently, "serious" design work (enterprise, healthcare, finance, etc) tends to pay well and hire older while "childish" design work (marketing, entertainment, social media) tends to pay poorly and hire younger.

    It's a totally artificial arrangement, but the economics make it self-fulfilling.

    0 points
  • Posted to Best places for UI/UX job openings?, in reply to Andrzej T , Feb 06, 2019

    Premium membership is one of the filters LinkedIn lets recruiters use when they compile lists of prospects. It also lets you see how you stack up against the "skills" of other applicants for specific job postings (recruiters see this information as well).

    Both of these make it easier to get your name and resume onto recruiters' screening lists. Can verify from experience that it noticeably increased both responses to my applications and cold calls from recruiters (although finding the right fit still winds up being a numbers game).

    0 points
  • Posted to Sketch 53, in reply to David Thorn , Feb 06, 2019

    Exactly. Or CSS Variables (since I know Sketch aims to keep properties in sync with CSS).

    2 points
  • Posted to Sketch 53, in reply to Lee Fuhr , Feb 05, 2019

    The Find and Replace feature is still the only way to update colors in bulk without well-implemented layer styles. Totally agree though: transforming immutable document colors into color variables would be huge.

    1 point
  • Posted to Best places for UI/UX job openings?, in reply to Rick Khanna , Jan 24, 2019

    Another vote for LinkedIn. Clean up your profile and pay for premium when you start looking seriously.

    0 points
  • Posted to The Thumb Zone for iPhone X, in reply to Jacob J , Aug 16, 2018

    If anybody wants to build that, I'm totally open to a partnership.

    0 points
  • Posted to The Thumb Zone for iPhone X, in reply to Duke Cavinski , Aug 14, 2018

    Real designers evolve predictive invisible interfaces tuned to Our Gentle Users' unconscious microexpressions.

    3 points
  • Posted to New portfolio update, in reply to Oliver Swig , Jun 22, 2018

    "Be nice, or else."

    3 points
  • Posted to Portfolio Site | BlakeJS | Thoughts?, Jun 09, 2018

    Quick thoughts:

    1. There are a lot of different elements competing for my attention from the moment I touch down on the page. Some kind of hierarchy (through layout, contrast, color, etc) would be really helpful.
    2. Making "About" your homepage probably runs contrary to the purpose most visitors will have: seeing examples of your work. I'd recommend moving the intro paragraph from "about"to the top of "work" and making that your home page.
    3. Visual previews for each element in your "work" list would be great. Having to click in to see what it looks like adds some unnecessary friction.
    4. If you're going to give projects their own post or details page, I'd recommend writing a brief paragraph or two outlining the goals of the project, your process, any challenges you overcame, and how you measured the success of the project.
    5. Keep "coming soon" projects out of your portfolio unless you have some great previews or process details to share.

    Hope that helps!

    1 point
  • Posted to Enough Design Methods (by Jon Kolko), Jun 05, 2018

    I’m concerned that the methods we’re publishing in all of our well designed card decks are making our profession appear stupid, and doing a disservice to the people using the cards.

    Yep. It's important to recognize how many of these things are essentially just marketing campaigns on behalf of individuals and businesses. Can talented designers do good work using their ideas as a framework? Sure. Talented designers can do good work many different ways. But the gift isn't in the process. It doesn't help anyone to pretend otherwise.

    And it certainly doesn't make anyone other than designers take design more seriously.

    1 point
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