Robert Grazioli

Robert Grazioli

Brooklyn, NY Founder & Designer @ Density Joined almost 7 years ago Robert has invited Kyle O'Hara

  • 8 stories
  • Posted to Design studios that everyone should know about?, Jan 04, 2021

    Always been a big fan of

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  • Posted to Do people perceive a pixel perfect design with rhythm as more beautiful?, Dec 14, 2020

    Digging the experiment here. In looking at the results, some of the outcomes seem pretty close to a coin toss. I'd be really curious about the designs in which one was mostly preferred and maybe run additional tests (maybe changing the order in which they're presented) to see if the results are repeatable because the differences do seem quite subtle.

    My singular experience in using grids has lead me to the following conclusions:

    Using a grid allows me, as a designer, to justify the precise spacing of my design elements, and develop consistency across multiple designs—especially when working with multiple people. Intentionality around spacing allows me to control a gaze and productively constrain my decision making.

    As a developer, it allows me to set constant spacing variables, rely on those across the entirety of an application, and make on-the-fly spacing decisions in code where a static design fails to accommodate for an edge case.

    My absolute hope is that, passive consumers, at the very least unconsciously feel that there's an underlying logic to the design—even where there's no evidence of a grid in its final form—and that my use of a grid to establish a consistent and functional visual hierarchy has resulted in a better experience for them.

    But my experience suggests that using a grid system exclusively doesn't always result in a more visually appealing or performant outcome. I've seen way too many designs following no grid structure or design system out perform those that do in both respects. I'd love for science to confirm otherwise—it would make me very happy indeed.

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  • Posted to What is the best design advice you’ve ever received?, Nov 02, 2020

    In client work, commissioned designs, or user feedback, if someone asks you to you do something that you don't really want to do, or forces you to do something you don't agree with, own it by making it the best version of that thing the world's ever seen—unless it's morally compromising, of course.

    I forget where I got this from, but it's helped me through so many projects and ultimately made me a better designer. It's in keeping with the "design is for other people" mentality.

    I think this is one of the biggest faults I see in designers, and common misconceptions of design. That somehow a design must be the designer's imprint on the world. While developing an aesthetic is certainly a thing, as designers, I think our job is to present our interpretation of the world's ideas.

    I think the whole "people don't know what they need until you give it to them" has propagated this myth that designers are supposed to give people things they didn't know they wanted. When in reality, people know what they want, they just don't have the tools to articulate it, or don't understand what's possible.

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  • Posted to Figma + Bravo = Real Native app iOS and Android, in reply to Seymour Butz , Oct 04, 2020

    Why do you think DN died? I feel like Dribbble suffered a similar fate. People use the platform, but finding interesting topics or receiving good feedback within the community has always been elusive. I wonder this all the time. fwiw, I'm still here—not sure what that says about me, though.

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  • Posted to Logos are overrated, Mar 03, 2018

    The title, click bait or not, made me click. The video was fun and informational. I think people unaware of the thought that goes into a designing logos would learn something. Thanks for sharing, man

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  • Posted to Spaceplan - Awesome little web game, Aug 19, 2016

    Really well done, and hilarious. Nice work, potato.

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  • Posted to Spaceplan - Awesome little web game, in reply to Alvaro Ruiz , Aug 19, 2016

    Amazing, after 2 minutes I tried to do this as well—thought I was special

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  • Posted to Site Design: Simple | Online Banking (updated), Apr 13, 2016

    I like this new design. A few unsolicited critiques:

    1. It's bordering on too long for me—I moved on before I reached the bottom.
    2. "The way banking should be"—should that be the tagline
    3. The imagery overlay and heading arrangement feels off to me

    As compared to the previous design, the information explains the bank's services better and might better accommodate people who aren't familiar with Simple.

    Ok, back to work.

    1 point
  • Posted to Show DN: Density Platform, Jul 13, 2015

    New site and product design for Density. Build something, anything, with an API for movement. Would love some feedback on the site!

    1 point
  • Posted to What do you think about the new youtube player?, in reply to Justin Cone , Apr 14, 2015

    14 points
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