Cover-photo-2015-05-30_03_43_40__0000-726920150530-3-14w2u44

Andreas Ubbe Dall

www.dribbble.com/UbbeDall Product Designer Joined over 5 years ago

  • 0 stories
  • 202 comments
  • 5 upvotes
  • Posted to Does vertical rhythm actually make text more legible? Has it been proven?, in reply to Zsolt Kacso , Oct 18, 2018

    If it's not better by any metric, then why is it a nice touch?

    4 points
  • Posted to Uber rebrand, in reply to Adam Fisher-Cox , Sep 18, 2018

    Yeah some of the guides are pretty ridiculous, this one in particular got me: http://cloud.ubbedall.com/01bfd683f2c8

    Oh wow the composition of the full-bleed image is derived from the U, so cohesive...

    0 points
  • Posted to Boxy for Twitter - Gorgeous Mac client for Twitter, Jul 17, 2018

    I don't get it? It just looks like mobile.twitter.com?

    0 points
  • Posted to Does anyone know who made the Super Smash Bros Ultimate website?, Jun 13, 2018

    Am I the only one who dislikes it? Structure seems all over the place, just comes off a bit chaotic to me.

    7 points
  • Posted to Algolia Redesigned, May 31, 2018

    It bugs me an extraordinary amount that the directional lighting on the buttons isn't matched in the shading of the illustrations - it ruins the illusion of tactility.

    0 points
  • Posted to Atomic by Baron Fig, in reply to Oliver Swig , May 31, 2018

    I mean regardless of whether or not people are over "the pretentious designer notebook trend", this doesn't really qualify as designer news which is what I think people are salty about.

    3 points
  • Posted to UI Interactions of the week #127, May 22, 2018

    Most of these aren't even interactions..

    0 points
  • Posted to Presenting Design Work with Intentionality, May 02, 2018

    My university professor always hated the structure of "building up to the big reveal", and perhaps that's left me biased, but I think I agree.

    Instead of putting the viewer/client in a position where they're slowly building expectations as to what they think the solution should be, which you'll inevitably never align with 100%, I find it better to be upfront about the proposed solution.

    Obviously first define the problem you're trying to solve, but why not go right to the solution after that. You can explain how your particular design solves that problem, and then go on to address what other options you explored that didn't work for particular reasons, or what shortcomings the particular design might have in order to focus the feedback a bit more, rather than asking for open questions before people have a concrete design to help ground some of the more abstract thinking.

    1 point
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