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New York City Cowboy Joined about 2 years ago
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This is they way I've felt. There's a lot of hype on here about Figma, but I'm hard pressed to find serious design teams (read: large, tech titans) that aren't heavily—if not near exclusively—on Sketch.
That being said, having tried Figma after a couple of these responses, I will say there are some things that I'm really liking, but also a few big gaps. Hard to say yet if they hype is warranted. we'll see how it pans out …
Thank you for the excellent answer.
I like the idea of a tool that's more integrated—having to involve other parties for more robust prototyping or discussion/collaboration is cumbersome at best.
I've decided to take the workflow for a spin on the design of a new component we need that has a number of states and interactions. So far I'm very happy with the prototyping and collaboration, while the jury is still out on speed of workflow (for me, that's a heavy reliance on data, layer styles, and components-within-components).
I appreciate the nudge.
Everyone keeps saying that Sketch is playing catch up. As someone who tried Figma ages ago, could you explain to me how its now better than Sketch?
Wow, I had no idea we had so many tools at our disposal. Thank you for putting this list together.
I'd love to know what the "charter" of this project is … is it to collect any and all available tools used by designers? To provide a curated list of "industry standard" tools?
Also: what are the boundaries? Are workshop techniques considered tools? What about analytical software?
Yeah, you can do that yourself.
Well, this is … weird.
Art changed radically as new “technologies”—think mirrors, camera obscura, chemicals—were adopted by artists looking to strengthen their ability to tell their stories. At the time, many of those techniques were controversial, but looking back, we see a steady continuity of evolution.
I would argue that it’s critically important for us, as designers, to be constantly assessing our tools and our attachment to them, asking whether they’re still the best ones for serving our audience and allowing us to accomplish our goals.
Nothing to do with unicorn-ism, more to do with the pure function of design: as an interpreter and communicator seeking.
Know your currency, yes … but a designer’s currency is their ability to solve a problem, regardless of tool. Some will be more effective with Sketch, others with React, others with paper only.
Exactly. When you consider that design is largely a process that exists to communicate and align, the more things that break down the barriers of communication and collaboration the better.
Simple tools that enforce rigid constraints are wonderful.
Thanks for the response, and highlighting the differentiation points.
The commenting and ability to have multiple people in a doc is a really powerful feature, and something that has always felt isolated from the workflow, whether in Invision, Slack, or Zeppelin … I have yet to find a discussion/collaboration tool that feels like it can flow with an evolving idea.
I'll give Whimsical a test run and see how that does for me.
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