Cover-photo-2015-05-30_03_43_19__0000-719320150530-3-1pqsdnz
Jack Elliot

Jack Elliot

Joined over 5 years ago

  • 0 stories
  • 9 comments
  • 2 upvotes
  • Posted to Dear Sketch: we need to talk about that rotation thing, in reply to anthony thomas , Jun 29, 2014

    God forbid a LV user post where it seems intuitive.

    5 points
  • Posted to Google Design, in reply to Bruce Vang , Jun 25, 2014

    Apple's docs are for engineers; designers should already know how to do their jobs.

    20 points
  • Posted to Removing words from Amazon's menu, Jun 24, 2014

    One has to ask themselves if this is really a design decision or product decision... though in most organizations, including my own, it would almost definitely fall on design, for better or for worse.

    0 points
  • Posted to New 'Tweak' Demos: an iOS tool for prototyping animations, Jun 10, 2014

    Not exactly sure what I'm looking at here.

    0 points
  • Posted to Why Designers Really Should Learn to Code, in reply to Joey Lomanto , May 22, 2014

    Could not disagree with your first paragraph more. Many methods and functions in Javascript only touch front-end elements, and they require basic knowledge of dot syntax as a principle if OO programming. The parent-child aspect of CSS is child's play by comparison.

    4 points
  • Posted to Why Designers Really Should Learn to Code, May 22, 2014

    Can we just get this out of the way? HTML+CSS is not code. I'm a designer who has taken a few C++ classes and done about a billion PHP and Ruby tutorials, and I can say with confidence that writing linear markup has nothing to do with the written logic we call "programming."

    Every time I read one of these "learn CSS so you can be your own (wo)man!" I can't help but to read a subtext of "you think implementing your weird design is so easy? Do the annoying aspects of this project yourself and maybe you'll come back with another design." grumble grumble

    0 points
  • Posted to I hate Sketch because of sketch, May 07, 2014

    This is a real problem. Still a damn good product though.

    4 points
  • Posted to Marvel — turn your sketches into prototypes, in reply to Murat Mutlu , Apr 29, 2014

    Sure, there are a lot of apps doing paper prototyping as well — Pop (Woomoo) comes to mind. I'll give you props on your pricing: it's half of Flinto!

    0 points
  • Posted to Marvel — turn your sketches into prototypes, Apr 29, 2014

    Marvel may have more front-end polish and features, but for rapid prototyping, Flinto is still the champion here. IMO, until someone creates a prototyping tool with a reliable way to capture swipes, or some how get Quartz Composed/Origami on the phone, there isn't market demand for another frame by frame tool.

    1 point
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