Andrew Procter

Andrew Procter

iOS Experimenter @ Treble Joined about 6 years ago via an invitation from Jon R.

  • 0 stories
  • 8 comments
  • 3 upvotes
  • Posted to Bounce – A Better Dribbble Client - Available Today for iPhone!, in reply to Luís Silva , Apr 29, 2014

    I think we've figured this out - it seems 'Prospect' accounts return API errors when trying to log in. Check this out:

    http://api.dribbble.com/players/lm2s VS. http://api.dribbble.com/players/andrewprocter

    Unfortunately there's not much we can do about it at this point, other than wait for the API to be updated. We're putting some messaging in the app so that users at least know what's going on here.

    1 point
  • Posted to Bounce – A Better Dribbble Client - Available Today for iPhone!, in reply to Chris Slowik , Apr 28, 2014

    Yep, definitely see your point. We added the circular loader around the avatar to help with that. We've gotten lots of feedback on the loading animation, mostly positive, but nothing's ever final - we'll explore more options as we release updates for Bounce.

    1 point
  • Posted to Bounce – A Better Dribbble Client - Available Today for iPhone!, in reply to Chris Slowik , Apr 28, 2014

    That animation only appears while the full-res image is loading in the background.

    1 point
  • Posted to Bounce – A Better Dribbble Client - Available Today for iPhone!, in reply to Jonathan Shariat , Apr 28, 2014

    Thanks for the complements re: the animations and UX!

    As for your other point, I hear you. We went back and forth a bit on whether a Dribbble app was a good debut app for Treble for this reason. I'll tell you why we decided it was.

    Firstly, it was a relatively quick build, and served as a bit of a litmus test for how we worked as a new team.

    Second, we thought we could do better than what's out there as far as Dribbble apps go. We wanted to make something that was much faster than using the mobile site, and catered more to an on-the-go audience. I think we achieved that.

    Finally, Dribbble has said that they're updating their API this year, and we want to be among the first of the native apps to incorporate a fully-featured API. We also hope to be the best of the native apps, but that's up to the users to decide ;)

    3 points
  • Posted to Bounce – A Better Dribbble Client - Available Today for iPhone!, in reply to Luís Silva , Apr 28, 2014

    That's odd - haven't seen that report coming from anywhere else. What username are you using?

    0 points
  • Posted to Bounce – A Better Dribbble Client - Available Today for iPhone!, in reply to Luís Silva , Apr 28, 2014

    Whoa, good catch Luis. I must've inadvertently removed it during our last icon update. You can bet that'll re-appear in 1.1!

    0 points
  • Posted to Bounce – A Better Dribbble Client - Available Today for iPhone!, in reply to Maksim Petriv , Apr 28, 2014

    I forgot one of the most important ones! We use SDWebImage for image loading and caching.

    0 points
  • Posted to Bounce – A Better Dribbble Client - Available Today for iPhone!, in reply to Maksim Petriv , Apr 28, 2014

    I can answer this one Maksim. We're using the obvious Apple-provided ones (UIKit, etc), and a few third party ones:

    • SVWebViewController (for in-app web views)
    • TUSafariActivity (to create a loader on .gifs, which are loaded in a web view for performance reasons)
    • REMenu (for the dropdown menu)

    Another one worth mentioning isn't really a framework, but a UIImage category provided by Apple in one of their WWDC demos. UIImage+ImageEffects allows us to create blurred versions of images fairly easily. We use it to create the blurred background on the login popup, as well as the blurred versions of Dribbble shots while they're loading.

    2 points
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