Caitlin G

UX Designer Joined over 7 years ago

  • 3 stories
  • 21 comments
  • 7 upvotes
  • Posted to Should dropdown menus open on hover?, Oct 18, 2017

    There should always be a click-based interaction. If you can only get to it by hovering with a mouse, then people who can't use a mouse won't be able to get to the items hidden within it at all. That includes people using a mobile device / touch interface, people who are blind and use a screen reader (keyboard controlled), and people who have motor disability and use a keyboard or something similar to navigate.

    1 point
  • Posted to What is the essential creativity part of doing UI design?, Sep 27, 2017

    For me, the creative part comes in understanding what users want and need and finding solutions for that. So say your task is to design an app icon: make a quick mockup, and test it will people! See what your friends think, see what your non-designer coworkers think, see what your mom thinks. Post it on Twitter or Reddit and get reactions. And ask the people you talk with to try and explain to you why they like it or don't like it, what it reminds them of, etc. Maybe you'll find out that it's too similar to the icons of other apps they have on their phones, and they have a hard time telling the difference. So then your task changes - you're no longer just designing an icon using already established brand guidelines, you're designing something that will stand out to people. That, to me, is where creativity really comes into play, because finding out more about what people want and need and expect gives you more interesting constraints to design around.

    Hope that helps!

    2 points
  • Posted to Do you have any specific workspace items that you love?, Apr 14, 2017

    My fidget cube from https://www.antsylabs.com. Keeps me from chewing on my nails when I'm working through a design problem.

    1 point
  • Posted to Windows 10 UI is made in Paint, Aug 09, 2016

    It annoys me a bit that the designer didn't align the text very well. Granted, s/he was doing it quickly to prove a point, and Paint doesn't have alignment tools anyway. That being said, it's nice that Windows 10 has set a low enough bar in their design that anyone can do it using Paint. /s

    0 points
  • Posted to Ask DN: How do you work with development teams as a designer?, in reply to Thompson George , Jul 26, 2016

    You're both absolutely right. I've spent too much time lately reading poorly written Medium articles because there's not been much design work that's needed immediately. I spent most of today logging bugs and feature requests in Jira, which somehow feels a lot more valuable. Imagine that.

    In the past, however, I've had a lot of design work and have gotten sidetracked by other work (mostly customer support-related) which has kept me from getting the design work done on time. I haven't decided how much of a problem that is, but my instinct is to want to prioritize design work since there are fewer people at my company who can actually do it.

    0 points
  • Posted to Ask DN: How do you work with development teams as a designer?, in reply to joe anderson , Jul 26, 2016

    My company's medium-sized (around 150 people), but the product / dev team is small. For 4 products, there are about a dozen developers, 3 PMs, 4 QA, and 2 designers (of which I am one). I spend most of my time as an embedded designer for one product, but jump around to other products and projects as needed. The dev team for my product consists of 1 PM, 4 devs, and 1-2 QA.

    1 point
  • Posted to Ask DN: How do you work with development teams as a designer?, in reply to Ben S , Jul 26, 2016

    That book has been sitting on my desk for over a year now, and I still haven't finished reading it. I'll get on that, thanks!

    0 points
  • Posted to An open letter to design students, Jul 20, 2016

    It strikes me that this article (like many articles of this nature) is focused on the idea that when a student graduates with a design degree, their first step will be to get hired as a designer at a design-specific firm / agency / studio. My advice is: don't limit yourself to that. There are tons of creative, interesting, rewarding jobs in design that don't involve working at an agency. And there are plenty of companies of varying sizes that value design just as much as an agency would, if not more. A lot of those jobs also give you a much more reasonable work/life balance.

    18 points
  • Posted to Ask DN: How does Adobe XD stack up against Sketch?, in reply to Talin Wadsworth , Jul 15, 2016

    Well, that's just cheating. :) I'm really looking forward to the Windows build.

    0 points
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