Cover-photo-2016-02-22_20_40_51__0000-688520160222-3-b8fwsj
Luke Seeley

Luke Seeley

Creative Director at Pixel Union Joined over 5 years ago via an invitation from Liam S.

  • 2 stories
  • 75 comments
  • 331 upvotes
  • Posted to Whimsical Sticky Notes (just launched!), Nov 16, 2018

    Really love the work these people do.

    0 points
  • Posted to Is a MacBook Air i5 8GB enough for Sketch/Figma?, Nov 21, 2017

    I can run Sketch and Figma just fine on an early 2015 MacBook 12-inch with the 1.2 Ghz Intel Core M and 8GB ram fwiw.

    0 points
  • Posted to Our redesign of Medium’s Claps…and why they may not have chosen to do it this way., Aug 30, 2017

    I agree with the criticisms the author described, so I guess I agree with the article?

    0 points
  • Posted to [FIXED] DesignerNews.co font change - anyone else seeing this? (caused by missing font resource from typography.com), May 30, 2017

    Just noticed it this morning before seeing this post; must be a new thing.

    1 point
  • Posted to Site Design: Envelope, May 15, 2017

    Doesn't work on mobile I don't think. I could only scroll to one new section.

    0 points
  • Posted to Overcast 3: Design walkthrough , in reply to Aaron Sagray , Apr 21, 2017

    Ahh yeah, good call. I have never owned a car and haven't driven much in my life, but I can see how driving is one place where saving taps and glances is extremely important and in some cases life-saving.

    0 points
  • Posted to Full Stack Designer, a real thing?, Apr 21, 2017

    If you need a shorter label to explain you're ability to assume multiple kinds of design roles—UX, UI, Graphic, Visual, etc—then I think it's a fine term. There is a design stack as much as there is a development stack.

    I'd say the more detailed you can be, the better, listing out your previously held responsibilities, skills and tool proficiences. It's always better to avoid labels when you can. The sooner you label yourself, the sooner people think they've figured you out.

    2 points
  • Posted to Overcast 3: Design walkthrough , in reply to Lee Hord , Feb 21, 2017

    I'm with marco on this one. I don't think designers should put too much priority on speed-of-use save for professional tools where that's the name of the game. Users need to understand how to use the app first before they need to use it quickly. And I can see him adding shortcuts for more adept, savvy users to perform these functions at a greater speed. Or maybe he'll add a "The good 'ol days" switch in settings for those that want to tap-to-play and long-or-force-tap to reveal the new toolbar.

    1 point
  • Posted to Facebook Launches Events App, Oct 07, 2016

    US only

    0 points
  • Posted to Starbucks X Spotify, Jul 13, 2016

    I can see the Spotify design influence at play here, but don't see how this relates to the Starbucks brand beyond the use of their logo.

    2 points
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