Andy Merskin

Andy Merskin

Denver Senior Designer & Developer Joined almost 6 years ago

  • 6 stories
  • Posted to Really gorgeous dev blog, Jan 23, 2020

    Title is accurate. 0_0

    0 points
  • Posted to After More Than 6 Years, IMDb finally gets a redesign, Dec 14, 2019

    Here's my review:

    I don't know why they even bothered. It's not much of an improvement and there's a lot of missed opportunities to utilize the visual nature of TV and film to help guide visitors' eyes towards their interests.

    Its mega menu is a stale wall of text that tacks on larger categories to a hairy mess of options, mixing concepts of: top ratings, chronology (out now vs. coming soon), availability (in theater vs. out of theater), etc. with no rhyme or reason as to how they're ordered. I'm assuming they used their analytics to order by hits.

    The main news feed needs more typographic contrast, and the supporting photos/imagery is more distracting than anything--it interrupts the readability and flow and forces the eye to toggle between different types of content.

    While the information architecture on the title pages is great, the visual design is pretty dated, so I'm not inclined to spend much time on IMDb.

    Finally, it's still not responsive. Now, without their analytics, it may be a different story, but I'd wager most visitors come through Google, or their favorite search engine to visit IMDb the site instead of their native app for a quick look up. Although, Google has been providing basic info and casts for TV and film for a while now, saving the need for IMDb most of the time anyway. Maybe their target audience aren't consumers after all?

    3 points
  • Posted to Apple introduces 16-inch MacBook Pro, Nov 13, 2019

    Finally, Apple. It's about dang time! I'm relieved.

    1 point
  • Posted to Flash Is Responsible for the Internet's Most Creative Era, in reply to Reece Butler , Oct 17, 2019

    You make excellent points—and you're especially right about tutorials and learning materials being more pragmatic. I think the broader web has become more focused on solving real problems, and with the more flashy content out there (pardon the pun), most of it takes a more elegant form. Even though we do have user-friendly tools that just about on par with what Flash provided, a great deal of users aren't as focused on creating silly animations and games anymore. A lot of that charm is now gone.

    Even with tools like Tumult Hype and the like, they aren't quite the complete package that Flash offered.

    As far as games go, now video game development is more accessible than ever and indie titles that might have been Flash games 10-15 years ago are now being distributed through all of the mainstream gaming platforms, including mobile, so there's very little incentive to release a free little game on the web, when there's a chance at generating some income in that space.

    0 points
  • Posted to Where the iPhone Camera Needs to Focus Next, Oct 03, 2019

    Punny :D

    1 point
  • Posted to - website with hot lava and animations, Oct 03, 2019

    So refreshing to see a unique brand that isn't all blues, grays, and whites and all casual sans. :D

    0 points
  • Posted to Dealing with condescending colleagues?, Sep 08, 2019

    I think it's important to understand why someone might be treating you this way first, and more often than not, it's totally their issue. Sometimes, it's your own issue, however.

    Condescending person:

    • Threatened by your smarts, where they are lacking
    • Not familiar with the process or approach you take
    • Have a personality conflict, particularly in ways of taking in / processing information (i.e. difference in Intuitive vs. Sensory thinking, or could be the difference between those who value efficient decision making (Ni-Te / Si-Te) versus those who value a more relaxed view of considering all the options (Fi-Ne / Ni-Fe)).
    • Want the new team member to listen more and soak things up before handing over the keys, per se (building trust).
    • Just doesn't like you.

    New designer:

    • Wrestling with or not conforming to the team's existing processes well enough
    • Not quite as experienced or talented as you might believe, so you might be projecting arrogance or a know-it-all attitude, maybe without knowing it (be honest with yourself and ask whether you are or not!)

    The "ideal" UX process

    It's not a reality everywhere you go. A lot of it depends on the company's culture you're coming into. If your managers / creative directors aren't very conscious of other people, you might just feel ignored, and it's likely you aren't the only one, because they have an M.O. that's with or without you.

    I've worked for a design agency working with dozens of clients, and a particularly accommodating agency where we do basically whatever the client wants process-wise. So if they don't want us involved in direct user research, tough luck. Chances are, your manager is trying their best to keep the client happy, and at times, the designers under them might be left under the bus in that pursuit.

    Nonetheless, having a condescending manager or team member is never fun, and I can't tell you how many times I've experienced that, partly because I have a bit of a strong personality in my workplace--I feel confident in my skills and talents and know I have a lot to offer, but also know I don't always have the best solutions--but when others feel threatened by you or think a totally different way, they won't be so keen on working with you to get to a solution.

    In those situations, I'm left with a few options:

    1. Be strong, hold your own, and assert your ideas. Know your worth, and know your field really well. And do all of this as kindly as you can.
    2. Build self-awareness and try to understand yourself and your team members as well as you can. MBTI, the Enneagram, and The Big Five are all great tools to do this, but they do take some time to grasp. You don't necessarily have to share this info between you and your team members, but you can start to pick up on how people are thinking and what their motivations are at work, and you can make your own decisions around these insights.
    3. Change teams (if that's an option), or find a new gig. There are plenty of places to go and finding the right fit is worth your time.

    Good luck out there!

    0 points
  • Posted to XD Users Be Like: , Sep 06, 2019

    Heh, these are great :D

    0 points
  • Posted to Sketch 57 released, in reply to Ed P , Aug 15, 2019

    Pew pew pew!

    0 points
  • Posted to Should designers think like engineers?, Jul 09, 2019

    Yes. As both, and specific to apps and UI, it's incredibly important to building and understanding a great, usable user interface.

    0 points
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