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Denver Senior Designer & Developer Joined over 5 years ago
Finally, Apple. It's about dang time! I'm relieved.
You make excellent points—and you're especially right about tutorials and learning materials being more pragmatic. I think the broader web has become more focused on solving real problems, and with the more flashy content out there (pardon the pun), most of it takes a more elegant form. Even though we do have user-friendly tools that just about on par with what Flash provided, a great deal of users aren't as focused on creating silly animations and games anymore. A lot of that charm is now gone.
Even with tools like Tumult Hype and the like, they aren't quite the complete package that Flash offered.
As far as games go, now video game development is more accessible than ever and indie titles that might have been Flash games 10-15 years ago are now being distributed through all of the mainstream gaming platforms, including mobile, so there's very little incentive to release a free little game on the web, when there's a chance at generating some income in that space.
So refreshing to see a unique brand that isn't all blues, grays, and whites and all casual sans. :D
I think it's important to understand why someone might be treating you this way first, and more often than not, it's totally their issue. Sometimes, it's your own issue, however.
It's not a reality everywhere you go. A lot of it depends on the company's culture you're coming into. If your managers / creative directors aren't very conscious of other people, you might just feel ignored, and it's likely you aren't the only one, because they have an M.O. that's with or without you.
I've worked for a design agency working with dozens of clients, and a particularly accommodating agency where we do basically whatever the client wants process-wise. So if they don't want us involved in direct user research, tough luck. Chances are, your manager is trying their best to keep the client happy, and at times, the designers under them might be left under the bus in that pursuit.
Nonetheless, having a condescending manager or team member is never fun, and I can't tell you how many times I've experienced that, partly because I have a bit of a strong personality in my workplace--I feel confident in my skills and talents and know I have a lot to offer, but also know I don't always have the best solutions--but when others feel threatened by you or think a totally different way, they won't be so keen on working with you to get to a solution.
Good luck out there!
Heh, these are great :D
Pew pew pew!
Yes. As both, and specific to apps and UI, it's incredibly important to building and understanding a great, usable user interface.
Oh absolutely! I may have been exaggerating a bit, and when I look a little deeper, I'm more focused on criticizing Apple's MacBook lineup.
Right now, you cannot buy a reasonably spec'd MacBook Pro with dedicated graphics without a TouchBar, something I'm finding more people around the web and in media do not want in their machines because of how disruptive they are to their work.
You can't buy a MacBook Air with an i7 anymore. The only MacBook Pro without a TouchBar offers an outdated i7 that barely scratches the i5 offering, for hundreds more.
Still, in the pricing arena, it's a real challenge to achieve a mid-range setup with Apple because they rely on external GPUs so much, and needing to buy an enclosure alone puts you above mid-range pricing.
Very fair point, you're not wrong!
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