Cover-photo-2015-05-30_03_41_40__0000-677020150530-3-lbjbpd
Andy Merskin

Andy Merskin

Denver Senior Designer & Developer Joined over 5 years ago

  • 6 stories
  • 386 comments
  • 354 upvotes
  • Posted to Where the iPhone Camera Needs to Focus Next, Oct 03, 2019

    Punny :D

    1 point
  • Posted to Terraforge.io - website with hot lava and animations, Oct 03, 2019

    So refreshing to see a unique brand that isn't all blues, grays, and whites and all casual sans. :D

    0 points
  • Posted to Dealing with condescending colleagues?, Sep 08, 2019

    I think it's important to understand why someone might be treating you this way first, and more often than not, it's totally their issue. Sometimes, it's your own issue, however.

    Condescending person:

    • Threatened by your smarts, where they are lacking
    • Not familiar with the process or approach you take
    • Have a personality conflict, particularly in ways of taking in / processing information (i.e. difference in Intuitive vs. Sensory thinking, or could be the difference between those who value efficient decision making (Ni-Te / Si-Te) versus those who value a more relaxed view of considering all the options (Fi-Ne / Ni-Fe)).
    • Want the new team member to listen more and soak things up before handing over the keys, per se (building trust).
    • Just doesn't like you.

    New designer:

    • Wrestling with or not conforming to the team's existing processes well enough
    • Not quite as experienced or talented as you might believe, so you might be projecting arrogance or a know-it-all attitude, maybe without knowing it (be honest with yourself and ask whether you are or not!)

    The "ideal" UX process

    It's not a reality everywhere you go. A lot of it depends on the company's culture you're coming into. If your managers / creative directors aren't very conscious of other people, you might just feel ignored, and it's likely you aren't the only one, because they have an M.O. that's with or without you.

    I've worked for a design agency working with dozens of clients, and a particularly accommodating agency where we do basically whatever the client wants process-wise. So if they don't want us involved in direct user research, tough luck. Chances are, your manager is trying their best to keep the client happy, and at times, the designers under them might be left under the bus in that pursuit.

    Nonetheless, having a condescending manager or team member is never fun, and I can't tell you how many times I've experienced that, partly because I have a bit of a strong personality in my workplace--I feel confident in my skills and talents and know I have a lot to offer, but also know I don't always have the best solutions--but when others feel threatened by you or think a totally different way, they won't be so keen on working with you to get to a solution.

    In those situations, I'm left with a few options:

    1. Be strong, hold your own, and assert your ideas. Know your worth, and know your field really well. And do all of this as kindly as you can.
    2. Build self-awareness and try to understand yourself and your team members as well as you can. MBTI, the Enneagram, and The Big Five are all great tools to do this, but they do take some time to grasp. You don't necessarily have to share this info between you and your team members, but you can start to pick up on how people are thinking and what their motivations are at work, and you can make your own decisions around these insights.
    3. Change teams (if that's an option), or find a new gig. There are plenty of places to go and finding the right fit is worth your time.

    Good luck out there!

    0 points
  • Posted to XD Users Be Like: , Sep 06, 2019

    Heh, these are great :D

    0 points
  • Posted to Sketch 57 released, in reply to Ed Piel , Aug 15, 2019

    Pew pew pew!

    0 points
  • Posted to Should designers think like engineers?, Jul 09, 2019

    Yes. As both, and specific to apps and UI, it's incredibly important to building and understanding a great, usable user interface.

    0 points
  • Posted to Mac Pro, in reply to Diego Lafuente , Jun 04, 2019

    Oh absolutely! I may have been exaggerating a bit, and when I look a little deeper, I'm more focused on criticizing Apple's MacBook lineup.

    Right now, you cannot buy a reasonably spec'd MacBook Pro with dedicated graphics without a TouchBar, something I'm finding more people around the web and in media do not want in their machines because of how disruptive they are to their work.

    You can't buy a MacBook Air with an i7 anymore. The only MacBook Pro without a TouchBar offers an outdated i7 that barely scratches the i5 offering, for hundreds more.

    Still, in the pricing arena, it's a real challenge to achieve a mid-range setup with Apple because they rely on external GPUs so much, and needing to buy an enclosure alone puts you above mid-range pricing.

    0 points
  • Posted to Mac Pro, in reply to Chris Johnston , Jun 04, 2019

    Very fair point, you're not wrong!

    1 point
  • Posted to Mac Pro, Jun 04, 2019

    Apple has no concept of a happy medium. You can either buy:

    1. Small: Shitty low-spec blob.
    2. Extra-Extra Large: Over the top machine that only 1% of its customers actually need.

    And the machines people do want (high spec MacBook Pros) come with TouchBars and whatever the hell else we don't want or need.

    Amazing machine. But why tho?

    14 points
  • Posted to Best App for Keeping Notes, in reply to Adam Fisher-Cox , Jun 03, 2019

    Understandable! It does have a hefty load time thanks to its web-based stack, but once up, things feel pretty zippy to me, but it definitely doesn't come close to our lovely native apps for sure. The tradeoff between cross-platform ease of development and product development versus 2-3 separate teams for different platforms (and higher cost for that).

    Crazy world of products we live in!

    0 points
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