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Denver Senior Designer & Developer Joined almost 6 years ago
Title is accurate. 0_0
Here's my review:
I don't know why they even bothered. It's not much of an improvement and there's a lot of missed opportunities to utilize the visual nature of TV and film to help guide visitors' eyes towards their interests.
Its mega menu is a stale wall of text that tacks on larger categories to a hairy mess of options, mixing concepts of: top ratings, chronology (out now vs. coming soon), availability (in theater vs. out of theater), etc. with no rhyme or reason as to how they're ordered. I'm assuming they used their analytics to order by hits.
The main news feed needs more typographic contrast, and the supporting photos/imagery is more distracting than anything--it interrupts the readability and flow and forces the eye to toggle between different types of content.
While the information architecture on the title pages is great, the visual design is pretty dated, so I'm not inclined to spend much time on IMDb.
Finally, it's still not responsive. Now, without their analytics, it may be a different story, but I'd wager most visitors come through Google, or their favorite search engine to visit IMDb the site instead of their native app for a quick look up. Although, Google has been providing basic info and casts for TV and film for a while now, saving the need for IMDb most of the time anyway. Maybe their target audience aren't consumers after all?
Finally, Apple. It's about dang time! I'm relieved.
You make excellent points—and you're especially right about tutorials and learning materials being more pragmatic. I think the broader web has become more focused on solving real problems, and with the more flashy content out there (pardon the pun), most of it takes a more elegant form. Even though we do have user-friendly tools that just about on par with what Flash provided, a great deal of users aren't as focused on creating silly animations and games anymore. A lot of that charm is now gone.
Even with tools like Tumult Hype and the like, they aren't quite the complete package that Flash offered.
As far as games go, now video game development is more accessible than ever and indie titles that might have been Flash games 10-15 years ago are now being distributed through all of the mainstream gaming platforms, including mobile, so there's very little incentive to release a free little game on the web, when there's a chance at generating some income in that space.
So refreshing to see a unique brand that isn't all blues, grays, and whites and all casual sans. :D
I think it's important to understand why someone might be treating you this way first, and more often than not, it's totally their issue. Sometimes, it's your own issue, however.
It's not a reality everywhere you go. A lot of it depends on the company's culture you're coming into. If your managers / creative directors aren't very conscious of other people, you might just feel ignored, and it's likely you aren't the only one, because they have an M.O. that's with or without you.
I've worked for a design agency working with dozens of clients, and a particularly accommodating agency where we do basically whatever the client wants process-wise. So if they don't want us involved in direct user research, tough luck. Chances are, your manager is trying their best to keep the client happy, and at times, the designers under them might be left under the bus in that pursuit.
Nonetheless, having a condescending manager or team member is never fun, and I can't tell you how many times I've experienced that, partly because I have a bit of a strong personality in my workplace--I feel confident in my skills and talents and know I have a lot to offer, but also know I don't always have the best solutions--but when others feel threatened by you or think a totally different way, they won't be so keen on working with you to get to a solution.
Good luck out there!
Heh, these are great :D
Pew pew pew!
Yes. As both, and specific to apps and UI, it's incredibly important to building and understanding a great, usable user interface.
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