Be nice. Or else.
New York City http://mattaningram.com Joined over 3 years ago
Often I agree, but in this case I think some of the graphics and explanations were well done without overly jacking the scroll.
Unfortunately we live in an age where many people don't have the attention span to read a full article like this, so graphics and flashiness can help mitigate that.
No, the notch really does disappear after like 10 minutes of using the phone. Every single iPhone X owner I know has said the same.
However the volume popup IS annoying on any iOS device.
Pessimism is not inherently cynicism. Also as much as I want this to be a positive community (as any should be), there is a degree to which the design world has gotten a bit over-sensitive in this regard.
Is it really so bad if someone is grumpy and kvetches every now and then? Is it so bad if due to past experiences they have poor expectations for something in the future?
I'm having some serious personal debates about the value of design systems the way we are currently doing them. Seeing this list made me realize even further that so many of these product component design systems all look the same. It feels like we are back in the days of skinning bootstrap components.
That is not to say that is necessarily bad, but I'm beginning to question the amount of resources companies put into building out these systems that are often ignored or worked around in the long run.
This is a super useful tool if it works the way I think it will.
Not just for planning a project, but also for checking existing sites for style errors, missing pages, etc.
Well it's the page and images that represent the redesign (and oddly seems to focus on swag alone), and I'm familiar with Huge's other work. Also according to that very page it says:
So when we began to redesign our website, it was about more than just putting a new coat of paint on our digital doorstep. We used it as an opportunity to refine all of our collateral—from our business cards and tote bags to our Keynote presentations and business-development materials
So apparently the swag is new.
I do like the hover on the logo and navigation, however I vaguely remember that being there on the last site already?
I definitely feel like some edge was lost.
I hate to do this but...eh. I much preferred the big centered H look. This doesn't feel very interesting or new.
The scroll-jacking on the home page is really annoying (which does load quite fast, nice job there), and I found myself constantly fighting it trying to quickly get back to the top.
The content on the home page doesn't really differentiate itself from slide to slide. The photos are fairly blurry on my non-retina iMac, and the photos themselves aren't very interesting or engaging.
I checked out the page for the new design, and the swag shown near the bottom is all really bleh copy filled with commanding language and a dated sound:
Why was this word ever popular?
Fuck you, it's magic.
I was here before it was cool.
Drink coffee. Make stuff. Repeat.
No amount of coffee will prevent the yawn. This sounds like a bunch of tired marketers trying to sound millennial.
The technical execution is excellent (except scroll-jacking), but the feeling it gives me is bland and yucky. I can't claim to be a better copy-writer or designer, so take the critique as you will.
I think it's mostly familiarity for the majority, but there are some Photoshop experts on here like Marc Edwards from Bjango who is apparently working on another Sketch competitor.
I will never use Photoshop for UI design, but to be fair it does do better exporting of bitmap content than Illustrator does (like gradients that are too complex for CSS).
Great to hear, and thank you for going into more detail!
I have a strong belief in breaking down the borders between design and development, so it is great to see more companies figuring out how to go about it in the best way.
I think you are hearing the opposite of what I am saying. I am not saying stick with one tool, I am saying DON'T get hung up on one tool. There are lots of designers still using Photoshop for UI design and swear by it and make the argument that the tool doesn't matter, only the results and the designer's ability to use that tool.
I would argue that in my analogy the toothbrush doesn't give you as good results. You aren't going to get as clean of an SVG from Photoshop as you will from Illustrator or Sketch or coding it yourself.
I find that a lot of designers and developers are actually very hesitant to try new tools or workflows, and when I try to point out the distinct benefits they say "the tool does't matter, only the final result".
See what I mean?
Be nice. Or else.
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