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New York City http://mattaningram.com Joined over 4 years ago
To clarify I meant less the actual music and more the means of delivering it to me.
I find the Spotify product extremely lacking, and the development of the product over the last year or two even worse (they have removed more useful features than they have added).
According to Spotify-people I have spoken to they are just focused on better artist tools and not on becoming their own exclusive label, but I am running out of reasons to stick with Spotify and not just switch to Apple Music. The artist tools don't change my experience, and 95% of the same artists are on each platform.
The product prioritization at many large startups and tech companies completely baffles me. People defend their choices as insuring the business stays alive, but I think the history of web products shows us just how often that doesn't work. The last Spotify revenue report shows that earnings per user are down, so clearly what they are trying isn't working.
What a miserable future for music.
Hopefully enough users abandon them despite locked-in artists to demonstrate this is not what we want, but I'm not optimistic.
I'm not sure I would be able to handle working on a product team that spends so little time improving the user's experience.
Then they have even less of an excuse for not building new features or making Spotify more competitive with Apple Music.
There is a lot of good feedback here, and I have found myself in similar situations a few times now. In terms of just what you should spend time on designing, in those first few weeks I usually split my time 75% working on the upcoming roadmap so I'm not a roadblock for development, and 25% working on converting the existing product into reusable components in your design tools. Once you have that it's a lot easier to start documenting processes and creating matching components in code.
Aesthetically it's alright, but not a fan of the copy, and I feel like previous years had way more detail.
Also can Spotify just take all the devs working on stuff like this and assign them to working on actual features like integration with Siri Shortcuts? You know the thing that would keep me from switching to Apple Music.
Can anyone think of a new feature Spotify has added in the last year? Because I can think of way more that they have removed.
I disagree that's what he does with the design critiques. I think he does that with his stupid political Tweets, but I find his design criticism quite clear even if I don't agree with it.
Can you point me to some good design criticism that isn't just another Medium article vaguely alluding to nothingness?
Imagine people reacted to the classic asshole art, movie, and food critics the way we react to Eli. It would be laughable. The design world has gotten far too thin of a skin.
I'm gonna have to disagree. I argue with Eli all the time (mostly about politics and culture, but also about design) and often disagree with his opinions, but I think we need MORE people like him. We have very little GOOD design criticism in the design world lately. Everyone is so afraid to offend others that all we do is compliment each other or make slightly snarky remarks about trends. That's not real design criticism.
The reaction that Eli gets from people is so overblown and often absurdly insulting (he's not empty, he just has strong aesthetic views) that it says way more negative things about the design community than it says about him.
I actually agree with Eli that this illustration style is way overused. I don't think it looks as bad as he does, but it is EVERYWHERE and I think a certain amount of nuance or communication an illustration can provide is lost when it becomes so familiar and repetitive.
Everything Ire Aderinokun writes about is interesting and something I wanted to know more about. I highly recommend reading her whole blog.
I deal with this frustration as well, but you have to remember that the people who do this fantastic kind of creative work, be it art of music or code tend to be people who do it ALL the time. Sure some of it is innate talent, but a lot of it is just practice and refinement, and lots of reference material you don't often see in tutorial or process videos.
Set aside 30 minutes every day to work on just sketching and illustrating and I guarantee you will see a significant improvement in your abilities over a few weeks and months.
Coincidentally I just subbed to his YouTube vids on Procreate illustrations. Definitely worth checking out.
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