Joni Juup

Joni Juup

Turku, Finland UX Designer at Taiste.com Joined about 7 years ago

  • 2 stories
  • 6 comments
  • 4 upvotes
  • Posted to How is AI going to change the way we design?, Dec 11, 2018

    I wrote my recent talk at an AI event in to a blog post. What are your views on how AI is going to change the way you work? Tools, methods, workflows.. I'm curious to hear what people here predict is going to happen in the near future to our industry.

    The topic is super broad, and I only touched the surface with the post, but maybe it raises some thoughts already?

    Feedback also much appreciated.

    0 points
  • Posted to Designers who have become developers: how have you found the experience?, Oct 15, 2018

    I started 15 years ago doing designs and a little bit of html/css. Coding was a necessary evil for me at that time, to be able to do the creative things I wanted in the web (html, js, css, actionscript for Flash), but it always felt tedious.

    I used my thin coding skills throughout the start of my career, but avoided coding whenever possible.

    Around the time iPhones and responsive web came, something clicked. I understood how much faster it was for me to design certain thing straight up with code, than to draw it. That was about 6-7 years ago and now I find developing stuff incredibly rewarding. It’s a huge asset when concepting solutions, communicating with developers and overall thinking about products and services.

    Understanding different technologies, how they work and how they relate to each other is super helpful, even if I’m not personally developing any back-end solutions. Every new development related thing I learn, connects more dots for me and makes it easier to learn more.

    It can be a frustrating road to take, but I at least found the rewards after the journey.

    My advice: start with what you’re interested in - if you have simple idea, try to make that work. Copy & paste code and modify it. It doesn’t have to be beautiful or even work perfectly, but it’s a start. You can do amazing things just with html/css and javascript. When you don’t understand something, google it and build your knowledge in small pieces. Ask developer colleagues and friends for feedback and advice on your projects.

    Edit: I'm a design lead in many projects, and I'm considered a designer with technical skills, so I'm designing stuff, but I'm also implementing things while designing them. It varies quite a lot. F.e. our developers do much of the intellectual heavy lifting, but I can adjust the UX and UI directly in the code without messing anyone's work (and saving everybody's time and nerves). I don't think designer/developer thing is binary - you can be both at the same time. When we're coming up with solutions to our clients, I'm also thinking about a viable technical solution with our tech leads, that works nicely with our UX and UI ideas.

    3 points
  • Posted to Ask DN : What is the best grid for a commerce website ?, Aug 13, 2014

    1024 or 960 aren't exactly a grid, but rather the page's width. My first advice would be mobile-first responsive design, but if the project is desktop only, then starting with 960 is a safer bet for all audiences, and is bearable when using a pad in portrait orientation (if you've taken touch screen users in consideration in the design).

    12 column grid has worked out pretty well on most ecommerce site designs I've worked with so far, but there are exceptions of course. 1440 px width is good for larger screens, but would have horizontal scrolling on most older laptops.

    My advice is to build the site so you can control the layout completely with SASS/LESS/CSS, so it's easy to add new resolutions and layout treatments as new devices and standards arise.

    0 points
  • Posted to ASK DN: Which grid do you use?, Aug 13, 2014

    On a larger projects and in UI prototypes usually Bootstrap grid. Smaller site layouts I usually custom build from ground up.

    If the site is desktop only, then 960 px had been a good starting point and usually 12 columns. Gutters used on the outside and the gutter width defined largely by design (usually around 20-40 px).

    0 points
  • Posted to iOS Launch Image: An Alternate Approach, in reply to Julian Lengfelder , Aug 13, 2014

    I agree with Julian. The images could also slightly fade & scale in (from a larger size), as if falling from the internets on to the application.

    1 point
  • Posted to ASK DN: How long until you were confident in your work?, Jun 12, 2014

    I think that the only thing you should aim to be confident in, is your ability to reach a working solution. When there's an infinite room for improvement and matters of tastes in play, I don't think you can ever be 100% satisfied in any of your work - and that's OK. You just live with it and make the next work better.

    Take it from Studio Ghibli's Hayao Miyazaki : http://www.fastcompany.com/3030423/agendas/how-to-avoid-the-curse-of-creative-perfectionism

    When we look at films we've made, all we can see are the flaws; we can't even watch them in a normal way. I never feel like watching my own films again. So unless I start working on a new one, I'll never be free from the curse of the last one.

    Strangely, I usually feel most confident in my work after I've had the most horrible slump of self confidence. Doubting your work or yourself either paralyzes you or makes you try harder and/or change your approach. Climbing from a pit of hopelessness makes the end result more rewarding than usual, so you kind of learn to enjoy the desperation in a twisted way.

    0 points
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