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UX Designer at Wizeline Joined almost 3 years ago
Absolutely. I think that might be (part of the) research. The problem is that a lot of designers start looking for "inspiration" on Pinterest, Behance, Medium, Dribbble, before actually knowing what are their research questions, and the behaviors they want to encourage through the solution. Laura Klein has a fantastic book called "Design Better Products" which shows how to decide your research efforts. Joe Leech also speaks about procedural knowledge vs declarative knowledge https://youtu.be/mxzK4sWfvH8?t=16m48s
I appreciate a lot your replies. Thanks Barry!
Interesting! What is the difference between looking for places for inspiration and waiting to be inspired? Possibly one is active and the other is passive. Both of them are accomplished when you reach inspiration. I don't believe in inspiration. I believe in well-conducted research, and translating that research into actionable insights, which inform my design decisions, which I test to validate my assumptions. If there is any "source of inspiration" that can serve as a shortcut to this process do let me know. Thanks!
"Inspiration is for amateurs - the rest of us just show up and get to work" - Chuck Close. If you did your homework, you should have figured out the mental models of your users (through user interviews, contextual inquiries, user testing of your competition's product) and then address the technical constraints of the platform, in this case iOS and Android, with pretty documented guidelines. That gives you a lot of room for ideation. I am not against looking at other individuals and companies work, but no problem/users are the same. And I wouldn't say that Dribbble is a good place to looking at how others solved problems. How do you know they were solved?
Observe your users, what apps do they use? What are their mental models? And then come up with a hypothesis. Test your hypothesis. Rinse and repeat. That's it.
Thank you, I misunderstood your point then.
For those of us that work on websites/web apps, being to able to link different artboards to create responsive prototypes would be incredible. So far Anima App does it but it has a lot of bugs. Just imagine having a single, fully responsive prototype that you can share with your team to understand the behavior of components across devices.
So basically the more you spend in college the more licensed you are?
It depends of what I am looking for (and what design related means). Most of the answers below show UI or Branding websites. When I want to revamp my Interaction Design criteria I normally visit:
Following the right people on LinkedIn is helpful as well.
I think they did a fantastic job in telling their story, expanding their target market, and coming up with interesting brand elements that differentiate them from other companies. It feels more humane, more welcoming. It is about time to stop comparing everything to Dropbox. If all you have is a hammer...
Every decision the organization makes affects the final product. We are not special, we should become extroverted to help teams share and own their ideas, not only ours.
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