Tom Gantzer

Tom Gantzer

London, United Kingdom UI Designer @ Splash Damage Joined about 4 years ago

  • 24 stories
  • Posted to Huge invites wave to Invision Studio, in reply to Stephen Olmstead , Mar 23, 2018

    Thanks for the update. Fingers crossed it's soon! Got some serious prototyping coming up on my project in the next few weeks and excited to test it in my workflow!

    0 points
  • Posted to Huge invites wave to Invision Studio, Mar 23, 2018

    I've been on the waiting list since October 2017! I'm not sure how much longer I can wait... Anyone from InVision a member here that can scratch my itch? :(

    4 points
  • Posted to Ambiance - Color Palettes You Will Love To Stare at, May 19, 2017

    Beautifully designed, well done!

    0 points
  • Posted to Wireframing tool that builds/exports flow diagram, in reply to Vera Burckhardt , May 18, 2017

    Thanks for the detailed reply, this is pretty much exactly what I was hoping to find - is the product cloud-only? Due to some client contractual things using cloud services generally are difficult to get approved.

    0 points
  • Posted to Thoughts on Mass Effect: Andromeda's User Experience, in reply to Andy Stone , Apr 04, 2017

    The Last of Us has a fantastic UI, I'll have to listen to that interview! Thanks for the tip.

    Thanks a lot for your kind words; that's super nice of you. I hope I have the opportunity to discuss what succeeds and what fails on my projects in the future; there's just not enough critical discussion about game UI (which leads us full circle to this article!)

    1 point
  • Posted to Thoughts on Mass Effect: Andromeda's User Experience, in reply to Andy Stone , Apr 03, 2017

    I'm fortunate that I was moving from a Junior/Associate position working on iOS / Android design, to a mid-level position here. This meant I actually managed to increase my salary quite significantly compared to before, though I was offered slightly more by a London-based tech startup to join as mid-level UI designer.

    I would imagine for most people "sidegrading" in the industry, it could potentially mean a pay cut, but from what I've heard the industry as a whole is more competitive on salary now than years before.

    Our studio works on it's own IP (Anywhere between 10-20% of staff) as well as acting as an agency for AAA work. No active projects are currently for indie games, and we work on titles spanning PC, Xbox 1 and PS4.

    Interestingly, we are recruiting for various UI design jobs right now (London, UK - no remote) so if you're interested DM me on Twitter and I will happily send you some info :)

    2 points
  • Posted to Thoughts on Mass Effect: Andromeda's User Experience, in reply to Andy Stone , Apr 02, 2017

    I've recently made the opposite switch (Web/App UI to Video Game UI) as it's a lifelong passion of mine, and I've been desperate to work on more interactive design. It's early days at the moment, but I'm so much happier right now and don't regret a thing.

    1 point
  • Posted to Sponsor: Affinity Designer: the perfect tool for UI and UX design, Mar 09, 2017

    Holy hell, some of these features actually rival Photoshop for functionality! Sketch always felt very "light" to me, I tend to utilise Smart Objects, Layer Comps, Generator for auto-export etc and Sketch just doesn't do this for me. I hope they have a trial

    2 points
  • Posted to People who use Windows, what does your set-up look like?, Mar 08, 2017

    I've just moved from Mac to Windows, and my biggest hurdle right now is animation prototyping tools. I used to use Framer Studio and Principle for prototyping and testing animations - but my current workflow means going back to After Effects to get the same fidelity and control (it's such a time-sink).

    Any suggestions for a Windows animation tool are greatly appreciated!

    0 points
  • Posted to LayerSnap! Markup-based SVG Animations, Feb 16, 2017

    Holy hell, this is insanely promising. Great job guys!

    0 points
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