Be nice. Or else.
London, United Kingdom UI Designer @ Splash Damage Joined almost 4 years ago
Beautifully designed, well done!
Thanks for the detailed reply, this is pretty much exactly what I was hoping to find - is the product cloud-only? Due to some client contractual things using cloud services generally are difficult to get approved.
The Last of Us has a fantastic UI, I'll have to listen to that interview! Thanks for the tip.
Thanks a lot for your kind words; that's super nice of you. I hope I have the opportunity to discuss what succeeds and what fails on my projects in the future; there's just not enough critical discussion about game UI (which leads us full circle to this article!)
I'm fortunate that I was moving from a Junior/Associate position working on iOS / Android design, to a mid-level position here. This meant I actually managed to increase my salary quite significantly compared to before, though I was offered slightly more by a London-based tech startup to join as mid-level UI designer.
I would imagine for most people "sidegrading" in the industry, it could potentially mean a pay cut, but from what I've heard the industry as a whole is more competitive on salary now than years before.
Our studio works on it's own IP (Anywhere between 10-20% of staff) as well as acting as an agency for AAA work. No active projects are currently for indie games, and we work on titles spanning PC, Xbox 1 and PS4.
Interestingly, we are recruiting for various UI design jobs right now (London, UK - no remote) so if you're interested DM me on Twitter and I will happily send you some info :)
I've recently made the opposite switch (Web/App UI to Video Game UI) as it's a lifelong passion of mine, and I've been desperate to work on more interactive design. It's early days at the moment, but I'm so much happier right now and don't regret a thing.
Holy hell, some of these features actually rival Photoshop for functionality! Sketch always felt very "light" to me, I tend to utilise Smart Objects, Layer Comps, Generator for auto-export etc and Sketch just doesn't do this for me. I hope they have a trial
I've just moved from Mac to Windows, and my biggest hurdle right now is animation prototyping tools. I used to use Framer Studio and Principle for prototyping and testing animations - but my current workflow means going back to After Effects to get the same fidelity and control (it's such a time-sink).
Any suggestions for a Windows animation tool are greatly appreciated!
Holy hell, this is insanely promising. Great job guys!
Awesome thanks for the reply. It's half price right now so I bought a copy regardless :D
Does anyone have any experience with this? The browser demo looks very good, but can anyone who's dumped hours of time into this on a project tell me the pros and cons?
My use case is knocking together a prototype, not looking for actual production.
Be nice. Or else.
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