Where the design community meets.
front end developer Joined over 6 years ago
I've been in between for like 5 years now - in between meaning that I currently work as a front end developer but started as a graphic design intern and I was always more interested in graphic design, UX theory and so on.
I have nearly zero interest in tackling with some es6 or some build tools where you have to spend a day trying to set up the whole dev environment.
What I like about my work is bringing static designs to life, improving them, adding motion, animations, some easing, etc. It's the visual part that I like about development.
I assume that's what designers also like - visual part. And current state of front end development is much more complex than that.
Last time I did this test I've got INFP or so. The definition fit me quite well back then, nowadays I believe I would lean towards more extroversion and less introversion.
After my first internship some guys way worse than me got their job offers but I didn't. The explanation was that I'm not a team player.
This struck me quite hard and even after 4 years working as a front end developer, multiple awards on international level I'm still asking myself if i'm really a team player? Similar thoughts go hand in hand with imposters syndrome.
I've been freelancing for the last couple of years. I don't think it's because of my lack of team spirit or introversion but I really like the freedom to choose the projects and the clients that I want to work with. And I like setting up the way I work.
I try to avoid handing out my phone number for clients. Phone calls are stressful and counterproductive. If it's possible i'd rather have an email discussion than a real one.
Especially when I have to argue or stand my ground on some features. It's much easier to write it down than trying to explain it verbally. When it gets intense I start forgetting the words, mistaking them, interchanging them and so on. I also lose my marbles quite quickly.
I consider my introversion a problem that I have to work on and i'm constantly trying to push myself into uncomfortable/weird situations. Not especially work related. I believe the more awkward and strange social situations I encounter, the better I deal with them.
How long did it take to make and how many people worked on this?
Do you need a 3d designer to create separate object models that you can import and render?
Design systems are intended to make building huge products easier.
A personal portfolio/website/blog isn't a massive product with 10 teams working on it at the same time.
And it's your personal thing. Make it look personal.
What do you mean? Too basic?
Huh, good old comparison of physical and mental labour?
Work smart, not hard.
And how we define hard?
Is picking a lettuce hard? Is writing a machine learning algorithm hard? Which one creates more value?
Oh and it doesn't take at least 4 years of studying to become a junior lettuce picker.
I might sound blunt, but well, all you need to know is just a couple of actions:
Oh and i personally hate Zeplin. It's a tool for developers working on windows. I prefer sketch files instead.
Last time i used zeplin, it felt terrible and I was having trouble doing basic actions / exporting assets.
Just guessing but i think that those freelancers are in the list because their personal websites/portfolios have won SOTD in 2016. I see many great names there.
What about insurance for working equipment?
I always thought that if my mac got broken or lost, i wouldn't have cash to afford a new one and would probably have to find a full time job.
This scary idea didn't inspire me to save some cash anyway.
Where the design community meets.
Designer News is a large, global community of people working or interested in design and technology.