Where the design community meets.
Design/Dev Joined about 9 years ago
A resounding "fair enough" to you.
After a decade and a half in the industry, I certainly see the design community in the opposite light, though: I find that people don't take it nearly seriously enough given the implications of a lot of what we do, which is why we're seeing people like Mike Monteiro struggling to get people to treat it as something more dire.
You do you, though. Haters gonna hate on the internet regardless.
Agreed (the seemingly random tagging of various other popular designers backs up your point).
The infantilization and memeification of Design is the reason we see so many articles about "why designers deserve a seat at the planning table" and posts pleading for more designer power in the workplace.
Different strokes for different folks, though. Hate to be a hater, but I do feel these types of posts are a net negative for the field. My penitence for having watched this will be reading three Eli Schiff critiques, two Dmitry Fadeyev articles and a chapter of Design is a Job.
We need to reconsider our attitude to data privacy for the future products. Software must have free access to all data, human gathered experience that should be available to everyone.
Data privacy revision. Today’s understanding of private information is nearly the only obstacle to software development, like censorship in literature. Now everything that a user did not allow direct access to other users is considered to be private. The concept of privacy should be changed, it should protect the user’s identity based on his data and not protect the access to the data itself.
For a complete opposite take on this opinion on personal data, check out Mike Monteiro or Dmitry Fadeyev.
Personally, I value my privacy and hope to god that this author's vision of the future is not realized.
The self-promotion and spam keeps me away most days.
If you work at, say, Invision and you post here about your Invision blog. I'm not going to read it. It's just sideways advertising and rarely adds value to the site.
Downvotes would be nice, though I understand the rationale in not having them.
More guidance/input by staff (the AMAs are great) and site owners.
Better algorithm for top posts. It seems like I'm always seeing bs mixed in with good posts on the homepage.
Search could be improved.
Surfacing old content. It seems like there are a half-dozen "best backpack" posts, but having a way to surface these classic/active posts would be a good idea. Best Of DN?
I still visit at least 4 times a week, but my sessions keep getting shorter and shorter. Scan the Top posts…maybe click a link…see a ton of spam posts and leave.
I hope the site owners can figure it out and get this place hoppin' again.
Got you in.
The irony of ending this string of pedantry with “petty and annoying.”
A way to rephrase your comment: "I don't care about the details."
The only reason I knew the icon looked amiss was because I saw it at 32x32 on the Apple store page and it looked bad so I inspected it. Looked worse, so I posted it.
You don't have to care.
Agree to disagree on his design skills/aesthetics.
Agree to agree on his politics. I had to unfollow him on Twitter.
Sure thing, I've been obsessed with iconography since OS X Cheetah.
Where the design community meets.
Designer News is a large, global community of people working or interested in design and technology.
Here are some inspo sites for long form articles with a focus on typography/readability (ignore the content/politics of the articles linked, they were chosen to illustrate the site design itself):
The New Republic
Stripe's 'Increment' web magazine
I really love Anton Sten's blog design (changes often).
Tania Rascia's blog is a minimalist dream and almost feels like a git interface.
Kilian Valkhof's blog is unique/readable/attractive, though not brutalism by any means.
Dan Eden's blog changes often and is always well designed.
There's also the general style/strategy that was referred to as "snowfall" several years back. It was in reference to a NYT article that popularized the techniques and ideas , but by no means invented them. This isn't brutalism at all, but is very tied into the idea of "long form" editorial design.