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Joined almost 4 years ago
Greg hasn't posted any stories yet.
I do agree about the "YOUR", but not about trusting a product because of a face. This idea produces a huge biais based on stereotypes (or even on the quality/smile of the picture). When I pick a product, I'm interested in the product, either it is done by that person or another, it doesn't matter if the product does what I need and does it well. Also, basing the idea that the product might be good because of a face is too much a tinder-world, but what is important if you talk about WHO is the conversation/the story, not the look.
Not sure about the "show faces" though: this seems more like an old idea; even though it's nice to mention who/where, it's strange to use that as a major selling point in 2020.
Why would one recommend tools that they themselves don't use?
If you rely on people using other media (twitter, newsletter) instead of the main website, you are doing it wrong, or then why even bother spending so much time on a website? just use eventbrite or any ticketing service and you are done
A website can be fun, but the fun must no go against readability and usability. Here is the perfect example of how to fail on those, even though the fun is cool.
If you want to make art, make art, not a community/useful website!
Worst answer ever! A website like this should not be only for "those who already know"... it should onboard new people (even though they won't have time to buy tickets, which is very sad but another subject), otherwise you are creating a shitty community of people with knowledge, how about students? people learning about Laraval? how are they supposed to grow in this community if you are excluding them?...
I do agree! But it won't be easy to distinguish: almost all CVs are made at some point from a template ;-)
The general idea is however that you should "own" the template, not just fill it. The CV should catch the eye of the reader, fast enough, important facts, no noise.
Too much design put into it might also say "hey, look, I have so much free time", which is bad in the opposite way (like when the person has a super demo-y personal website).
This template is actually hard to read, too much left/right reading (ie. columns), too much separated contents, no story, not enough details, ... it doesn't provide enough useful information, but does make pointless (visual) noise...
Maybe @1x could be dropped, not much iOS devices with such a screen these days
Also, as many comments point out ImageOptim and other optimisation techniques: always do it! (and always check your images visually after processing with those tools, you might in some rare cases have surprises, better check than sorry)
I like how about 50% of the HTML is actually commented out (they don't have Git courses though, might explain)
Also huge +1 for using blink (although commented out too, might not have rendered as they expected... sad 2017's browsers...)
So much that! It's cool as demos, maybe some games. It's cool because it's new (otherwise Apple/Google/Facebook wouldn't have much new to show on the stores...). But no real use today, not a single "real-use" project or app seen so far.
Where the design community meets.
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