Johan Ronsse

Interface designer at Mono Joined over 4 years ago via an invitation from Daniël v.

  • 28 stories
  • Posted to What's your thought on design tasks for a job application?, Sep 02, 2018

    I give people a small design and a small coding task in our hiring process.

    The design part is something that can be completed in +-4 hours, the coding part +-1-2 hours. The candidate can choose how much time to spend on the task.

    Portfolios can lie. Design is almost group work by definition. So the candidate might put lots of agency work in their portfolios when it was actually done by other people.

    With the skill test, it's hard to fake it. I ask the candidates to give themselves a deadline, and to talk about how they got to the end result.

    The test has nothing to do with our production work and is meant for hiring purposes only.

    0 points
  • Posted to Live prototyping: creating Dribbble shot from UI components, Sep 02, 2018

    I'm always baffled by the idea of complex UI templates. If you know how to manipulate them efficiently you don't need them anymore. Who is this for?

    1 point
  • Posted to HTML/CSS/JS Courses for designers, in reply to Tim Kjær Lange , Sep 02, 2018

    I definitely would -not- start with CSS grid to learn CSS

    2 points
  • Posted to Advanced prototyping is now within reach, thanks to Framer X, Aug 18, 2018

    Wow, what is up with all the hateful comments here? Are you guys a bit sour because you didn't get into the beta yet?

    I tried out the Framer X beta and I find it very cool.

    It's intuitive to use coming from Sketch and Figma.

    There is some real innovation going on here, that I hope inspires Sketch and Figma to up their game.

    The way scroll views are handled is pretty genius; how you can reorder content in stacks is cool, and the whole focus on prototyping from the getgo (not as a separate “mode”) is much better than the tacked-on versions in Figma/Sketch.

    Having live components with editable properties that can reference React based code is the real innovation. The way that it's handled with the “component store” is also very cool.

    0 points
  • Posted to Aren’t there too many design formats?, in reply to Dan S , Aug 18, 2018

    This is self-promotion but the product is legit enough to warrant a post imo

    0 points
  • Posted to Relay for Figma - Push your latest assets from Figma directly to your codebase., Jun 23, 2018

    This is a great idea, can't wait to try it!

    1 point
  • Posted to What's your source of realistic mobile UI inspiration, not just dribbblesque rubbish?, Jun 11, 2018

    It may be obvious but what about the actual apps themselves? Agenda just won an Apple Design Award. Google is sometimes putting up interesting new stuff like Google Tasks. Check whatever Microsoft has released recently in the iOS/Android space (what they announced at Build); etc.

    0 points
  • Posted to Ask DN: If you don't like or don't want to code can you help me understand why?, in reply to Andy Merskin , Jun 11, 2018

    I don't know. I think you can do a lot of useful things when you know any programming language. So learning to program is the key, not the tech stack or its newness. If you know Python and Unix type stuff which is not particularly modern (this stuff dates back 20+ years) you can do so many useful things.

    1 point
  • Posted to Layout Podcast: What qualifies a designer as a *senior* designer?, in reply to Kevin Clark , May 21, 2018

    I enjoyed it as well!

    1 point
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