Where the design community meets.
Designer at Tall Joined almost 6 years ago via an invitation from David O.
The developers you're working with need to be considered in your design. They're creatives too with varying skillsets and will have different levels of polish and capability in their work. Front-end may not be their strongest area, so your design process needs to consider this in order to help them achieve the output you're gunning for. It can be a delicate situation to handle when it comes to talking about what people are and aren't capable of, but open, honest and professional discussions need to happen. You'll work better for it - and the end product will be much better for it.
At a guess, it would seem that they are happy with the quality of your work, so now they're interested in how you might be a good fit for their processes (especially as it's a senior position). Let's face it - as a senior, you'll be expected to work closely with the PM to deliver projects on time, react well together when unexpected problems occur, possibly work together to scope out projects together, decide on budget splits for project phases. Basically, a good 'fit' with the PM can be key to a good process, so it's understandable that they want you two to meet.
I'm clutching at straws here on your behalf, but in my experience (Head of design at a design agency in the UK) the PM will be a process driven person who likes things logged, planned and agreed ahead of time, so showing that you've also got a skillset in being organised and can plan well is going to impress. Becoming more senior isn't often about 'being a more talented designer', but being more aware of the project and it's deliverables - being able to make (sometimes tough) calls about how to approach a situation in terms of budget, timescales etc.
Hope it goes well. Good luck.
On the contrary, some of the biggest relationship breakdowns with clients come from when a project hasn't been scoped properly and awkward conversations have to happen about extending budgets or de-scoping the project.
I think people here have pretty much already nailed it. I've been working as an employed designer for about 15 years. I started as a Junior Designer at a print agency and today am Head of Design at a UK digital design agency. (tall.agency). This process has involved switching agencies three times (Junior > Designer > Senior > Head of Design). Two of these were to more senior positions and one was a 'side-step' to a similar role in an agency that had better prospects for my development. There's no secret strategy to climbing the ladder - just stick at it, continue to look to improve your craft & skillset. Stay hungry, stay curious, try new things. Learn what you're good at and refine those skills to have areas where you know you're in the top 10% of people who can do that task/skill.
The following may be slightly controversial, but I've worked alongside many designers and many different attitudes and can say that (from my experience) the folks who get the promotions and end up 'going far' are the ones who aren't work-shy. They'll be the ones coming into work an hour early and leave a little late, doing stuff on weekends to make a project better and generally just being focused.
Last piece of advice. I would say that without a doubt my strongest ability that I've worked hard to develop over time is GIVING A SHIT ABOUT MY PROJECT. Unless you're very lucky (or exceptionally gifted) you won't be designing campaigns for Nike or RedBull. Typically it'll be a company in an industry that doesn't really excite you - this is when you really need to dig in to show levels of enthusiasm, work rate and care for the company's cause as though it was that Red Bull project.
Don't get me wrong. I'm by no means the perfect example to follow. I too have watched others go on to much greater positions than myself, but to be fair, in nearly every one of those cases, it's been someone that bit more dedicated, that bit more hungrier than me.
Be those guys. I've never met you but I know you can do it.
Please excuse this as a little self-promotional, but we (Tall Agency based in the UK) try to produce case studies that have a good level of decision explanation but remain engaging and digestible enough . One important point to note is knowing who you're trying to speak to. This will define how you should communicate and what level of detail is required. It also depends on a case-by-case basis and what the strength of the project was. In one of our more recent case studies, the project touched on strategy, branding, 3D, animation, website and print - so the case study is a (hopefully interesting) overview of that process in a somewhat chronological framework. If you're interested take a look: https://tall.agency/casestudies/sono/
Just wanted to share a recent project I'm proud to have launched with the awesome team at Tall. We've had a blast with this project and it's challenged us no end but been a great experience. Currently up as an Awward nominee so would appreciate any members casting a vote.
That animation of the mark - is it just me or is there a section of it where the central section just 'pops' into being. It's all very smooth, progressive shape animation then it's as though someone needed to finish it quickly so just shortened a bunch of frames.
I have to second Guillaume's point here. This highlights an important issue for me.
Firstly I want to make it clear that I'm extremely impressed with your site and your English is good. I see that you're from Bosnia, so it's very impressive to see such great copy when it's not your first language.
However... There are several (only small) errors in spelling and grammar across the site that I would prioritise as the first thing to address.
I realise I sound like a boring school teacher here, but spelling and grammar should have just as much focus as the design - after all, a great eye for detail is what makes a good designer right?
Great work though Ismet!
It's easy for everyone here to throw in a few criticisms but an agency site doesn't necessarily have a rule book to follow.
Yes, personally I'd like to see more examples of their craft - like mini dribbble shot-esque images and the 'Teehan+Lax' inspired awkward photo is a little void of personality (but I assume that's the intention).
There's nothing wrong with going for the 'mysterious' approach and not giving too much away - it works for a lot of agencies, but here we see a lot of descriptive 'we do this and that' copy sat alongside a minimal, mysterious visual style. You've got to be prepared to back up what you're preaching.
Remember that us folks in the design community aren't the target audience. We'd need to know more about the clients and work these fellas are shooting for to offer more useful critique.
I'm sure that portfolio images will soon follow and I'd love to see more photography - but what we have here is a lovely, swiss design inspired approach that I'll keep my eye on...
What disciplines of design do you want to push? If you're interested in branding work then your own personal brand is an opportunity to show your skills. Your personal brand spans much more than just your logo. It can encapsulate your personality & tone of voice, image choice, visual style. You could push this much further than just a logo.
Where the design community meets.
Designer News is a large, global community of people working or interested in design and technology.