Blake Reary

San Francisco, CA Sr. Designer at Mode Joined over 5 years ago

  • 0 stories
  • 25 comments
  • 100 upvotes
  • Posted to Fostering good criticism, in reply to Evan MacAlpine , Sep 05, 2018

    I think the biggest difference is that designers tend to have some experience already with critique, while others may have never been exposed to the method and may need a bit more guidance in how to give proper feedback. Other than that, I've used this method for both running designer-only crits as we ll as soliciting feedback from engineers, PMs, marketers, etc.

    1 point
  • Posted to Fostering good criticism, Sep 05, 2018

    Here's how I like to go about it:

    • Frame the problem. What/who are you designing for? What are the goals and metrics you intend to influence? How do you define quality?
    • Set expectations. How far along is the work? What are your specific questions about it it that you hope to get answered?
    • Be specific about what type of feedback you want. Narrative flow? Information architecture? Visual design? Detailed or general?
    • Moderate the conversation. Call on specific people to talk one at a time. Make sure it's staying on track with regards to the former bullet points. Teach people to ask questions rather than make statements about what they like or don't like. Don't let it get personal, keep it about the work. Have someone moderate for you if you can.

    And finally, remember that you're asking for feedback for a reason: to get better. Try to be vulnerable. Be open to the possibility that you didn't get it right. Defend the work if you feel that your reasoning hasn't been effectively communicated or understood. But be willing to accept others' opinions and tastes in relation to your own.

    12 points
  • Posted to Super trippy infinite zoom illustration – O.Z.O.R.A Festival, Feb 16, 2017

    There was a site like this for a SyFy show called "Tin Man" that was featured on The FWA in 2007 (holy crap 10 years ago). Looks like someone archived it here (flash required): http://jc.osche.free.fr/flash/tinman-infinite-oz.htm

    2 points
  • Posted to Team Libraries Now in Figma, Feb 15, 2017

    This is what I've been desperately in need of for Sketch for years now. Maybe it's time to make the leap to Figma...

    6 points
  • Posted to The 2016 Zendesk Rebrand, Oct 27, 2016

    This video is refreshing. It's got the levity that I feel has been missing from so many other rebranding reels. It highlights the the fact that a branding effort is laborious and rewarding without resorting to bragging about how many hundreds of sketches and color palettes were created. I like it when a design team doesn't have to take themselves too seriously.

    2 points
  • Posted to Microsoft Surface Studio, Oct 26, 2016

    If you watch the video, notice how all of the stylus use is done without the palm resting on the screen. Makes me think that this won't have great palm rejection. Everything else looks pretty sweet, though.

    0 points
  • Posted to Designer Fund raises over $20M to invest in great design, tech and community, May 03, 2016

    Congrats! Stellar team and a fantastic network – I really got a lot of value out of Bridge.

    4 points
  • Posted to Designer List, Sep 16, 2015

    Just gonna echo the other comments on here and say: why? We already have a list of the most popular designers (https://dribbble.com/designers). What do I gain from being on here, and what do others gain by looking through this list?

    Not trying to shoot it down, but just trying to understand the need.

    3 points
  • Posted to Boards by InVision: Design Collaboration ReImagined, Aug 19, 2015

    InVision is straight killing it.

    0 points
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