Andrew Richardson

UX Designer @ Bluebeam, Inc. Joined over 4 years ago

  • 6 stories
  • 148 comments
  • 111 upvotes
  • Posted to CleanMyMac X Has Pretty and Inspiring Redesign, in reply to GOOD LUCK , Sep 07, 2018

    Mmmm... I'm very suspicious of "Cleaning" apps for mac. They tend to be malware that provide very little value. There's no way I'm trying this unless they clearly dissuade me that that's not the case.

    2 points
  • Posted to CleanMyMac X Has Pretty and Inspiring Redesign, Sep 07, 2018

    If "Brilliant New Icons" is a selling point of your design then it's not exactly "Inspiring".

    8 points
  • Posted to MIT website redesign, in reply to Mike Swartz , Jul 25, 2018

    I love the content strategy aspect of this. It seems like there was a lot of thought put into handling a huge amount of information.

    It's really curious that you decided to change so much on a daily basis, did you do any testing around this aspect? I'd imagine there was a lot of consideration given to those who use the site daily vs those who only occasionally visit.

    1 point
  • Posted to Best tool for micro-interactions to work with Figma?, in reply to Robin Goyal , Jul 23, 2018

    It depends. Do you rely on certain plugins that 3rd party developers create for Sketch? If so Sketch is probably still great for you. If not then Figma is arguably an improvement, there's almost nothing Sketch does natively that Figma doesn't do better. Plus it's free at the base level so give it a shot.

    2 points
  • Posted to Dream Company + Unsexy Work + Lesser Role?, in reply to Nick Noble , Jul 16, 2018

    Direct access to users is so big. Makes user research such a breeze!

    0 points
  • Posted to Pain points for designers in 2018?, in reply to Daniel Hart , Jul 13, 2018

    Exactly. Discussing a pain point is not the same as solving that problem. There's a million ways to solve that problem and in there are probably a few ways that people will legitimately pay to solve it.

    1 point
  • Posted to Why your pitch mindset is ruining your collaboration (and how to change it), Jun 22, 2018

    Pitching and collaborating are not compatible.

    This just isn't true. While bad pitching tries to sell a single solution to a perceived problem regardless of if that's actually a problem the client has, good pitching is flexible and has done the legwork to understand exactly what the client is looking for beforehand.

    If a client brings up a concern about a design in a meeting you should be able to ask the questions necessary to get to the heart of the matter. If they are bringing up new information you should be able to pivot into a process for addressing a new found requirement and be able to give them a good idea of what addressing that concern might entail. If it's not new then you are failing to solve the clients problem.

    The "pitch" is about gaining the trust of a client and the best way to get that is by understanding and addressing their concerns. A bad pitch will always alienate while a good pitch further builds a relationship, it's not at odds with collaboration.

    1 point
  • Posted to Using animated illustrations to communicate complex concepts, in reply to Dustin Dahlberg , Jun 22, 2018

    Exactly. Designers tend to be hyper sensitive to these "Trends" because we are immersed in them all the time. Rule of thumb: whenever something has become so "trendy" that designers start to hate it is probably the point when it's starting to first be recognized by the general population.

    1 point
  • Posted to Relay for Figma - Push your latest assets from Figma directly to your codebase., in reply to Kris Morgan , Jun 22, 2018

    where they see this fitting into current processes, where the biggest potential is for this, what problems they hope it will solve, etc.

    I'd really like to see this automating Design System changes. Currently there's always a bit of a hurdle for designers to jump when handing off "simple" changes to Design Systems because development time for even small changes can be substantial.

    I'd like to see control of Typography and Color handed back to UI designers. The devs often don't really care about that stuff and it feels like busy work whenever a change is requested. It'd be great if designers could push these types of things to a repo where a dev just looks over it and makes sure nothing broke.

    1 point
  • Posted to Can everyone be a designer?, Jun 21, 2018

    Most people, unless their jobs are very production oriented, have some level of influence over design. If that's the company's primary product or a backend system, or simply an internal process. A lot don't internalize this as "design" though usually it's thought of as solving a specific problem, which is part of our job to get more people realizing that what they are doing is design.

    The more I work in the industry the more I see my job as a "Design facilitator". I need to enable and guide people to make smarter design decisions rather than trying to control all aspects of design (because that's completely unsustainable).

    0 points
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