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Berlin Product Designer & Illustrator Joined almost 6 years ago
Hey Karthik, right now we're running a closed alpha – We'll start sharing more details in the near future
Looking into this, thanks for the heads up!
Cinema 4D :) But as Scott says, any 3d tool will do
Posted this earlier but used the comment instead of the site link - Hence deleted the old one reposting with an actual link, sorry about that.
Figma and all the version control and sync-to-invision-pains are gone <3
Yeah, although, if you make heavy use of components it might be ok (in terms of duplicating artboards/content).
I actually liked the animation part the most in terms of Studio bringing s.th. new to the table, but all other aspects of the the app are just too weak. I'm seeing Figma as their main-competitor as it's the only other tool that does enable an e2e design workflow within the tool itself, but it's just so much more mature when it comes to the design editor tools or component handling. They have to do a lot of catching up.
Spent an evening with Studio, still feels very rough and far away from prime time ready (Due to bugs).
Apart from that, the new things Studio brings to the table are rather underwhelming. The editor itself is inferior to Sketch or Figma. Animated prototyping is great, but def not enough. Component handling is rather bad.
I think Figma is still killing it, esp. with the release of the latest web API. If they "just" add animation to their prototyping game it already killed Studio in all regards IMO. Similar could be said about Sketch, although I like the web-based nature of Figma as it allows for true and immediate x-team collabo.
I think learning "just one" doesn't make a lot of sense.
Most design tools these days are fairly similar to each other so there's no steep learning curve once you for example mastered Sketch (Most of the current design tools took heavy inspiration from Sketch).
Additionally, you might need different tools to get the job done. Example: Most of the times I used Sketch + Principle if I needed to do prototyping. The other day I had to create a map-based prototype (mapbox), so I started getting into Framer since its code-based nature would allow you to use APIs and real methods provided by those APIs.
Apart from that for me Figma is the strongest general design tool atm, esp. if you have others then yourself (stakeholders or designers) involved. Before Figma my team and me used Sketch, InVision, Abstract and a plethora of plugins. All gone now and unified in one tool (Ok, I do miss a few plugins, but unifying multiple tools outweighs that). The switch was really easy.
Really looking forward to InVision Studio which will be released next Jan, but again, judging by the videos the UI doesn't seem to require a lot of learning or getting used to new paradigms.
Not sure if you stumbled upon this or not, but maybe it would be more effective to go through this list and get in touch with authors directly: https://github.com/alexpate/awesome-design-systems
As a plus, you could even answer many of your questions by just researching the listed systems + companies behind it + articles connected to the systems
They started working on this already
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