Be nice. Or else.
Independent designer Joined about 4 years ago
For me the big draw will be how it handles interactions. If it delivers all that it promises then the transition from Sketch will be minimal.
Let’s face it, Sketch is about UI; layout, patterns and work flow. If Studio is on par, I’m happy to make the switch. Any real heavy lifting is better suited to other applications.
Good set of resources but being in a Github repo might put people off. Whilst we should all embrace version control, those that are not familiar with git may find it hard to contribute.
Maybe you could use this as an opportunity to teach the basics; simple holding page with instructions of how to contribute whilst lightly touching on the git lingo.
Again, great set of resources and can’t wait to see how it evolves.
For a start test responsiveness of content and embedded elements. Then secondly don’t have a live chat window take over the viewport and obscure content.
Viewing on mobile and it was a horrific experience and the irony of this is definitely not lost on me.
I love the mouse anger
I haven’t but in principle you could. If a scene is rigged correctly and along with the camera set up.
I’m guessing each element would be a plane with an exported asset from Sketch as the texture.
The pain point would be extracting elements of a design and importing them into Blender but that’s a similar work flow to AE.
This is all academic as I haven’t done this myself. As I said, it could be an interesting solution if you’re used to this type of environment.
Inspiration came from South Park. It was animated with 3D Studio Max; retained the paper cut look and feel but saved the manual overhead.
Honestly no, just vanilla Blender. My experience has been light but could see the potential.
I haven’t looked at Framer but Motion has its limitations and isn’t as comprehensive as After Effects.
Thinking a little different, have you tried Blender? I’ve dabbled a little and much like After Effects you can animate pretty much every single parameter of an object. I know it’s 3D but if used to working in this space it might be a neat solution.
Initially I thought that but for the price of some coffees (actual number may vary depending on location, about 2 in the uk) it’s money well spent. My eyes are so much happier and those sneaking at my screen will no longer think I’m working in Pages ;-)
I don’t think there’s a business model to solve being stagnant. I do feel that thinking horizontal and making use of your existing skills in other mediums is the way to go.
If you work solely in logo and brand design you’re in a good position transitioning to anything digital (app, websites). Go beyond doing flats and start thinking about motion.
Think of the value add if you consider motion within your existing branding work. To me that’s a definite level up. Tie that in with digital mediums you’re in a good position.
A lot of this is subjective and for me, the scroll based areas of content broke up the article nicely. I was viewing on mobile (as ever) and I didn’t get thumb fatigue or lose interest.
Interestingly the aesthetic tone definitely resonated with me (Generation X, born 78) and anyone from my generation would identify with the pixel based animations and illustration.
Be interesting to see the brief for the design and who their main demographic was, because honestly, after finishing the article I felt an overwhelming sense of guilt.
Be nice. Or else.
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