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Senior Designer Joined over 3 years ago
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I would politely disagree, I think Plex is unbelievably good and it's mixing of slab and sans makes it incredibly legible especially at small sizes on small screens and lends it a unique look. It's not the 300th tweak on Helvetica / DIN / Gotham / Roboto / San Francisco whatever new clone comes out this week because a large corporation doesn't want to pay license for the core font.
Weird I guess I'm alone in really liking the new look. The hand drawn arc reminds me of doodles on a notepad which makes sense to me. The color palette is pleasing as well. Unlike dropbox, which is about file management, forms and questionnaires aren't just a sort of enterprise and orderly business. I've used typeform in the past just to get simple questions answered from friends for parties and other things. Forms can be fun. I also like their emphasis on people to. A form at the end of the day is one person asking other people about things.
It accomplishes being funny. It's that thing humans do when they open their mouthes, squint a bit and make a repeated halting "ha" noise that causes them to struggle to breath a bit.
This should be down voted, it's a shill for them to collect your email in the form of mostly meaningless listicle. It's bullshit too because this would be a really interesting article if someone actually wrote it from the perspective of educating the community and providing case studies.
I used to be kind of OCD about file structure. Currently though I'm a 1 man team at a startup and I 'm not sharing files with anyone, so that's all gone out the window. I find files by using spotlight search and that's pretty much it.
Well they're definitely not getting rid of HTML/CSS unless they're completely reinventing the browser and how the entirety of the web works. So they're just obscuring the code behind a WYSIWYG system.
There's a ridiculous number of ways you can accomplish any given layout in HTML/CSS and determining which is the optimal combination is extremely subjective and often relies heavily on the context of everything else on the page. There's no way to write an rules based application to cover all the insane permutations to output good code. Not only that CSS/HTML specs and best practices change often and drastically in very short timespans.
We'll be able to do it with computer learning models eventually, but as far as i know there's no practical large dataset that you can train a model with.
This dream of visually site/app building is getting closer but we're still a loooooong way off.
I mean this is all pretty basic for print / images. I was expecting web typography (since it was a website) and was completely disappointed to see that the examples were all images.
not sure what came first, but this https://tympanus.net/codrops/2017/06/28/organic-shape-animations-with-svg-clippath/ tutorial certainly has popularized it massively
I've been an Art Director at national monthly newsstand magazine and a UI / Product Designer, so I've seen both sides of this. Each had their strengths and weaknesses. In "classic" print graphic design for either client or publishing, there're plenty of constraints, like design and brand guidelines, production costs, materials limitations, time constraints, etc.
The problem I think you're facing is being junior and not having control of the direction of your work.
Something that often gets glossed over in design education is the importance of being able to persuade other people your ideas are better. Your boss or client may provide you with some direction and you may feel like a pencil just being pushed around without any creative input. Put in the extra time to produce your own vision as an option. Obviously create a version that faithfully follows the direction of your boss/client, but deliver 2 more options. This is how you slowly start convincing people that your ideas are valid (seeing is believing). Often you'll find that portions of your other version start getting incorporated into the final versions. Eventually you'll get a feel through this back and forth for how best to frame your work and convince others that your direction is not just valid but better.
If you want to stay in UI/Product design I'd also encourage you to get closer to the code / learn to code. You'll have an easier time developing produceable solutions that work within the limitations of your tech stack. I also enjoy doing front end development because translating a static mock to actual code is a creative process as well. Things change when you start implementing them and then you can be in charge of ensuring your vision is translated accurately or it's pivoted gracefully to accommodate some technical challenge.
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