Be nice. Or else.
I’m designing the Mac version of Context, a text based task manager for teams.
The iPhone version went into public beta a couple weeks ago if you’d like to test it out :)
In Sketch I make sure I have artboards showing the flow and particular scenarios of the given feature. I then chat/walkthrough the design with the developer – either in person or over a call & screen share.
If something isn't clear I explain and if they feel something isn't right I'll fix quickly during the chat (when possible) or come back with a new solution.
Once they have a build ready I'll go through it and give my feedback, either IRL, IM or another call.
Works well for me and my team
I'm designing an iPhone app, here's the LP – Context
I've worked on a 27" iMac for years but this year pushed myself to design on my Macbook. It's a 12" screen! It help it's retina and if you scale the resolution for more space it's nice.
Took a while to get used to and still like to jump back on the iMac here and there. I wanted to be able to design on my laptop so that I wasn't confined to the desk but could work from coffee shops, travelling, sofa etc.
Take the leap, I too thought I'd never be able to do it. But force yourself for a few weeks :)
Looks awesome Ian, I really like the font choice actually. There isn't all that much to read and is a lot more interesting.
London, Head of Product, £70k (up to 15k annual bonus also). I oversee a team of designers, developers, copywriter and project manager in making mobile apps. I get to do a lot of UX/UI work too. Personal projects on the side too, latest being usecontext.com
Site for an app I'm making. Signup for the beta: usecontext.com
Yep another one here for Ember.
Basecamp all the way! It's really popular so chances are your team/clients have already used it before and they'll be quicker adoption.
Be nice. Or else.
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