Be nice. Or else.
San Francisco / Bay Area Design Director at 2600Hz Joined almost 4 years ago
This post is why DN needs a new category badge, "Irrelevant dribbble musings"...
On the real though... go make good design and stop worrying about internet "likes". Build a strong portfolio, go to networking events, market yourself as best you can, and sure, post your work to dribbble, Behance etc. But relying on likes and your work being 'popular' as one of the main methods to attract potential clients is settings yourself up for failure.
makes a critique of "i don't like...", doesn't offer any suggestions or ideas for improvement. ¯_(ツ)_/¯
its weird bc it's not a standard expected behavior. It's odd to scroll an entire page, expecting it to, ya know, scroll, and only the small left section on the page scrolls. A quick improvement would be to just have the overflow-y set to scroll for just the left nav column area. That way, it is indicated to the visitor that only the left bar is scrollable, and may reduce the surprised induced from an unexpected interaction.
FYI not fixed for chrome (Version 61.0.3163.100)... center images still overlapping right bar on a resized (slightly smaller -- tablet ish) screen
what does this even mean? "...during the fuzzy front end and I'm visually thinking."
Also, I'm sure it's a typo (maybe not?), but your link in the navigation reads "Fail (soon)" .... I hope you don't fail soon. :)
It's also extremely odd and off putting to be expect a company to generate inspiration for you.
"I need some inspiration for that part – help me out"
As a designer who also handles the hiring process for my team, If i read that while going thru portfolios/sites/resumes, I'd probably skim right past it due to the perception that this person wants things handed to them, and aren't willing or driven enough to put in the work individually to help get projects up and running. As a designer, it's not other people's responsibility to inspire you. It's YOUR job to get out there and learn more, see more, be inspired more. No company is going to hand everything to you read to go, so don't rely on notions like that. Be a doer—get out there and prove YOUR value. Inspire companies to want to work with you, not the other way around.
Why should I use and trust a product/service that is marketed as a "html app/showcase mockup"when the actual site itself is implementing the god aweful practice of using an image as the main download CTA (or any other button for that matter) Personally, this kind of execution is a red flag for me, as now I'm left second guessing the actual quality of the product itself.
the problem is... NONE of that info in your above comment is presented on the website, which is where you're trying to drive visitors to the only cta on the page... email address capture. Why not explain the product more on the site with the goal of driving and increasing interest in the unique selling points of the product? Just a friendly critique. :) take it as you will
skeptical of giving out email addresses to "products" that have literally zero information about them and/or why they deserve to obtain my email.
Pierre Buttin’s brutalist reworks of existing apps and their swipable-pinchable-zoomable interfaces is an effective and immediate way to get the message of brutalism across.
And this is the issue with the entire article (and similar articles all over the interwebz)... perpetuating the idea that the 'message' is equivalent to style. Unfortunately, that's not quite how design works. If that were true.. remove all images and copy from the screens. What do you get? Nothing... why? Because content is the messaging, style(design) is the delivery mechanism.
No base user on the internet (us designers are most likely the only demographic who really notice these things) will visit a site and think to themselves, "Wow, this site is just so brutalist... sign me up for whatever they do", just as no user visits a google site or equivalent and thinks "Their messaging is to easy to understand... material!"
Style ≠ Message... do not design simply for the sake of style. Design for the content, the messaging, the company objectives and product goals...most important, design for the user. Making a design 'brutalist' simply to "get the message of brutalism across" is like painting a door a new color and expecting it to function better.
"wrong wrong wrong, wrong wrong wrooooooooong wrong wrong wrong, wrong wrong wrong... here's my project, hire me... wrong wrong wrong. This is why youre wrong wrong wrong, wrong wrong wrong wrooong wronnnng wrong wrong wrong.. oh by the way, hire me"
Be nice. Or else.
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