Be nice. Or else.
Designer News is where the design community meets.
Indianapolis, IN Product Designer Joined over 2 years ago
Thank you! Yours are beautiful, too :)
I'd say twice a month or so we run a workshop with a client or for an event and we play :) We met with the whole Salesforce design team and played for a couple hours. It was a blast.
This is fantastic! Similar concept to a game we created at our agency, but for a different purpose.
Really digging it!
Shoot me a DM on Twitter, Joey. @uxpowertools
Totally agree with the gravity of the other updates!
Clarifying point on #2:
I believe symbols have to be designed using layer styles and/or text styles in order for you to be able to override them. You cannot have un-styled text and change the font to whatever you want.
Didn't know about #3! That's pretty handy.
Here's a little write up of the new style overrides:
Oh mannnn, such a great one!
Much appreciated, Jimmy. And of course there was some motivation to push a product of mine; I won't deny that :) I always try to balance an "ad" with actual useful content, so hopefully I accomplished that.
Could you explain a little more what you mean about UXPT being too "design opinionated"? We tried to make it intentionally vanilla (without being ugly) so that you could customize it however you want.
I'm biased of course, but I've used UXPT on over 40 client projects for full-fidelity design work, so it's certainly (for me, at least) far more than a wireframing tool.
Thanks for your comment!
Thanks so much for this thoughtful comment. I wholeheartedly agree with you that animation is important, and can certainly improve the user experience. iOS is a great reference point because the animations disappear into the background...they're not just flair for the sake of being flair.
In articles like this, I tend to exaggerate a little bit knowing that readers will dilute the insights and takeaways anyway. A polarizing statement like "animation doesn't matter" tends to stick with you longer, and in the long run, hopefully makes you more thoughtful during execution.
Designers at our agency use animations in their work all the time, but never before finishing a page. I think that was the biggest point I was trying to make, and from your comment, it seems like you got that :)
Thanks for adding to this discussion! I hope people come across your comment and give it a read through. Nice work.
Of course. I'm happy to help!
My expectation with UI kits is that they will serve as a tool for me to execute my work more effectively and/or efficiently.
Dribbble is a vast enough landscape of inspiration, so I would never buy one purely to be inspired.
I created and sell a UI kit myself, and research/feedback from my customers suggests that people enjoy using my system to start new projects. I'm pleasantly surprised that hundreds of survey responders say that they use it every time they start a new one.
I won't post a link unless people ask for it so I don't get killed for self-promotion, but you're welcome to review my comment history.
Be nice. Or else.
Designer News is a large, global community of people working or interested in design and technology.