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London Co-Founder & Creative Director at Kickpush Joined almost 5 years ago
Cheers dude!
Some badman ting
Thanks for the feedback Louie, that's the comment that stood out the most so far so we'll reconsider the behaviour when we get a chance
We operate with a small crew but maybe some day!
We actually took inspiration from the Preview app on Mac when you go full screen.
We present our work as PDFs designed in this format. It makes it easy for us to design and implement new case studies and we use our live case studies as "Design Decks" when presenting our work.
That's also the reason why we got rid of all copy on our case studies.
Thanks for the kind comments and really appreciate the honest feedback
Haha we are a boys band mate
Thanks man, really appreciate the time you spent giving us feedback. This is what keeps us going and we can't thank you enough for the support ✌️
I think what Sam meant in his article is that for UI designers to step into interface design for VR, the best way right now is to design straight in a 3D software such as C4D or else. How could we open the whole VR space to designers with limited or no 3D skills?
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Thanks man!