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I do a little bit of everything Joined almost 7 years ago
Jaeson hasn't posted any stories yet.
I totally agree. The title is real misleading. Atomic Design didn't fall short in any form. Rewording stuff is just applying your own style to it.
It will definitely take some time to get use to. I'm all about change, especially 8 years since the last redesign; which I was growing tired of with the lack of a lot of modern features. I like the endless scrolling but I'm not quite sure they have it on the navigational items just yet. Both the main navigation and sub-navigation via the bricks are very hard on the eyes, just my two cents.
I love the simplicity of the design; which I think is ideal for a sports fan that doesn't want too much but to jump into the action. I also love the direction this site is taking. It gives us fans more of an insight into players and takes away the media who really cloud the articles with too much personal opinion, Attention Grabbing Headlines are Hurting Journalism, and content that tries to be viral for eyeballs.
Add another for the love of UX Design Weekly.
I've used both and we're currently using both for different projects right now. We mostly use UXPin for wireframing and InVision for internal and client collaboration around mockups.
UXPin is great for wireframing. It's pretty simple and quick to get going with wireframing but becomes real buggy after that. The real bugginess appears when using their interaction tools and uploading mockups. I'm not a big fan of their pricing, especially that for teams.
InVision doesn't allow you do any designing but does have a neat tool on the mac, to save assets straight out of Illustrator and Photoshop for upload to your current project. Lacking the design tools does suck but you can make the designs clickable by applying actions to an area of the design. We mostly use InVision for collaboration on mockups with clients; which has been a good experience thus far. I just discovered Armature; which will help with simple quick wireframing in Illustrator.
While InVision is good at the collaboration around mockups and making certain things clickable, it doesn't solve interaction; which is very important. I've tried Framer, Origami, Flinto, and Pixate with Pixate being the winner for now.
I haven't tried Webflow or Blocs but I do have Macaw and it only took about 40 minutes to create a landing page after looking at tutorials. I thought the export of the files (HTML and CSS) was on point for editing in Sublime. I agree that these apps might me a little too complex for non-interaction designers but these tools are more front end designer/developer tools.
I agree with the current state of the online apps probably not being the way to go. I think I've used them all to this point and none really stand out. We have three clear stages in our design process before development: Wireframing, Mockups, Live Interaction. Each app only seems to solve only one of the problems; which is fine and understood but there is no integration to other services for the natural maturation of the design process.
I love this. I think this is a great idea, for men who don't know too much about shopping and fashion but want to be fashionable. My biggest thing, as I attempt to become more fashionable is finding things within my price range, a brand I can trust, and is built for convenience for non traditional shoppers.
Detroit, MI United States
Slack has done wonders for our team of 5. Our communication was very fragmented because we were using so many means of communications (email, Google Chat, text, GroupMe); which led to us not being connected.
This is a great article that has a strong point. Is your startup trying to change the world or have an impact on it? Is one of the question I feel Andrew highlights in this article. I too believe too many startups go for the change factor and not enough for impact. Snapchat, Secret, etc..., changed how people communicate but do they really have an impact on people?
I just spent time going through every GIF. Great job, I love it.
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