Be nice. Or else.
Framer did a really good blog post on this https://framer.com/blog/posts/how-to-create-high-quality-gifs/
curious about this as well
Interesting, I'm looking to explore something like this soon. Let me know if you have any files laying around I'd love to add them to a site to do a comparison
It's always awesome seeing the super technical world combine with design! Glad to see Mike Matas back in action
How big are the file sizes? Do you have any sample animations and how big of a difference in file size they were when going from gif to lottie?
There's a saas mac app that does this, I forget what it's called. But www.appsumo.com also does this quite a bit.
It's definitely a viable idea for some depending on how its executed
sounds good, look forward to seeing your progress!
That's great to hear. I've found each time I step away from work I learn a lot has changed in our world, great opportunity to learn new things. HTML/CSS will become the standard if it already isn't when it comes to a UI/UX product designer, check out Buzzfeed's design interview questions for example. https://github.com/buzzfeed/design/blob/master/recruiting/interview-questions.md. I recommend html/css too but wouldn't want you to get overwhelmed as you already have a lot to think through already. Also html/css prototyping requires a lot of patience and code knowledge at first due to sequencing and such.
I think Framer will hands down be the fastest way you're able to prototype those dribbble animations. It will also give you quick wins, where you could literally prototype something today whereas HTML/CSS will take you much more time. After you get comfortable in Framer, do HTML/CSS for sure.
If you're investing for the long term I think something like framer would be well worth it. You will be closer to the code and understanding how to work closely with developers to get your actual design implemented. Most designers wouldn't go this route which will get you further ahead as more things in design get commoditized, like this for example https://www.producthunt.com/posts/artboard-studio. I think getting your skills closer to the end product will be the most beneficial in the long run. An added bonus is that your next step naturally would be building real prototypes that actually work because you invested in the core skills that are needed.
Be nice. Or else.
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