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The Designer Joined over 4 years ago
Tyler hasn't posted any stories yet.
Just work on concept designs; your take on Facebook - let's face it, they suck at design or a reimagining of how Amazon looks and works. Post shots of your current work, there seems to be a show of you should only show completed work. But in the early days when Kerem and Drew were getting steam, they showed current projects progress in little snaps, or various ui elements for a project. It'll be slow, but once you find your style build on it and people will keep liking your stuff.
Also, whilst I deff don't do this and have more or less been out of designing as a job for a few years now, post daily. This will help keep you on the feed, but also will hone your design skills. Though, this only really helps if you get constructive criticism, most ppl on dribbble can only muster "cool" or "awesome", hard to improve from that. So for good feedback, I'd suggest design forums, even hackfroums has a large design community and they'll be sure to give you an opinion on work. Also, ask people on Twitter who are decent designers. Used to be friends with a number of the dribbble leaderboard ppl, and they are ppl and had to do the same grind we all do when starting. Most are more than open to giving a few pointers when they've got a few minutes.
One quick way is to animate. It used to be simply scrolling a page down to see the full design, but now you've got to learn after effects and do all sorts of random shit to make it all flashy and make them dribbblers go ohhhhh so you can get those gloriously helpful "niiiiice" comments. But they come with the likes and likes gets you that pop!ularity you want.
One other good way to get a respected following, not sure if it's still the same seeing as how people are so touchy any more, but providing feedback in the comments. Actually look at their design and give a few pointers, some respect this and will actually see you as more than a pixel pusher and someone who actually takes the time to understand the design.
And much like destiny, keep grinding out those pixels. Maybe you'll be a speaker at valiocon, if that's still a thing.
The aesthetic of the site does not really flow well with the design style's presented in the showcase. I also agree with shoes. You've a minimalistic and metroesq style going on, with a logo representing the design style of Bauhaus.
More of my preference, but if you're going to display a lot of lite themed designs, design a portfolio to match.
This is uncanny; When I was working with Camparoo about 2 years ago one of my homepage concepts looked really similar to this, so.. I dig the minimalism, typography, and use of colours. The dashboard area is also really similar, seems there's a standard layout for camp listings and how parents like to view info.
I would; however, like to have seen more use of pictures for background uses, this is a camping site, so show off some locations, entice people. There's more whitespace and type than there's nature content. Of course you need to explain the service and how it works, but for a site that's focus is on getting out and enjoying nature, there's very little shown besides a few thumbnails and one very simple picture block.
Also, maybe pass on to the dev to make the text animation for "Mary, Hipcamp Host says" to fade in within the block, not slide from below it. Looks kind of weird when scrolling down.
As for the listings page and the camp page, you prob should stay consistent with the use of the rectangle for buttons. The list page has a rounded rectangle, the only one I see so far throughout the design. I also think the line spacing feels a little small. You want people to feel open, so apply that concept to the line spacing by increasing it a bit, will make the text feel more roomy and open, as if one is outdoors. Of course don't go crazy with it. If you're at 12 now, maybe 16? (found another rounded button, on listing page "Add Photos").
Looks much better than the old layout, kudos. :)
It's a nice design, but very, very similar to what they had in place previously and does not really make sense for an update in 2016. There are a lot of visual elements and interactive elements that perhaps should be there, not solely any material elements, but elements in general that show the designer knows about trends and fads and how to execute them properly within the design. Interactions of any sort are lacking, which is a bit sad, these elements really pull the user in and allows the page to seem not so banal.
That's what I dislike most here, it's banality. The logo looks pretty neat, much better than the 'P' they used when I worked with them a few years back, though would be helpful if it was retina ready, looks quite fuzzy on my 5k. It's certainly not an elegant design as Ted notes, but it does have a nice subtlety to it, but I just feel as if this design is too little too late for this 'era' of design. Websites are becoming more than static sales pages, they're becoming interactive experiences for users, so perhaps next time around they'll push for something a bit more modern and risky in terms of design and function.
I'm not sure Facebook will ever understand how to execute a scroll-jacking site correctly. Animations feel way to slow to start and finish. I get there are content interactions for users to engage with, but I still feel the animations should be a little faster - I always think these types of animations should be executed and completed by the start and ending of the content block transition.
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