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But sometimes it is, though.
“Why do people hate Comic Sans?” said Ryan, pondering. “Probably because they don’t have any joy in their life.”
Haha! That’s some pretty good shade being thrown.
I also enjoyed learning the quote “Dogs don’t think in Comic Sans”. Vinnie was the genius we needed, but didn’t deserve.
This article is a bit dangerous because it, like all of Anthony’s previously posted work, lacks any user representation or testing to iron out the assumptions.
For example it’s noted that white offers better legibility than black. Therefore IPSO FATSO WCAG isn’t right take it w a grain of salt. Except that’s not true. The reason a darker colour passes is because to a user w seeing impairments light colours (like white) bloom outward. Anyone with astigmatism knows all too well the sensation of “too much light!” interfering with the legibility of letterforms on signage. Astigmatisms are super common impairments so luckily glasses exist. This is an example of an able bodied person not understanding the entirely different perceptions impaired users can be struggling with.
A second myth listed is based on a previous post: the beloved token ui pattern previously posted. But there is an incorrect rationale here that the contrast between blue and grey is enough, because no information like error or check marks are needed since there’s no confirmation needed like in a form. Except state IS generally classified as necessary information. That’s why a checkbox passes in the first place (also why it’s more usable - let’s not even get in to the additional need to add aria labeling). Another related piece of missing contextual info is that users with cognitive and/or visual impairments often have high contrast or alternative colour modes enabled. Things like inverted colours or even black and white modes are enabled at the OS level so there’s no guarantee blue and grey are actually being presented. Semantics matter here. Without an icon or state conveyed separately the design will fail those users. There’s a veritable buffet of things accessibility standards need to be inclusive of.
Anyone who’s been through an actual a11y audit and watched the fail cases come in would generally know this stuff. So, again, get real users integrated in to these articles.
I tried using Squirrel awhile ago. It was just kind of a nightmare to find old stuff. Back to Gmail.
It doesn’t look that difficult?
But I suppose if you’re technical enough to do this then Wordpress or vanilla HTML/JS isn’t out of the question.
This might be a really handy tool for design teachers looking to give students some practice navigating the demands of the clients.
Doing an unfettered conceptual design of Spotify seems like a fun hobby project. Once you start involving the need to manage clients it becomes a whole other ball of wax altogether.
Designers, especially freelancers, need to spend time managing relationships if a project is real. If a junior just putting together their portfolio is doing real managing to make the project real they should be getting paid IMO. If they don’t see the project to completion/go live it’s not that much different from the Spotify project anyway — all conceptual. This includes pro-bono work.
I haven’t seen that many Spotify redesigns but I generally enjoy the fun takes on products. A lot of good ideas come out of playful exploration.
I generally wouldn’t advise someone design an actual thing without getting payment though.
While I don’t want to shut down the validity of this as an option I feel it also isn’t answering the question. “Not playing the game!” isn’t a great answer to “How do I play the game?”
She’s explicitly said she doesn’t want to manage Consultants have to sell, organize projects, work w internal stakeholders, etc. If you’re successful you have to hire—and manage—people. This option doesn’t really address the fundamental question: Does she want to manage or focus solely on delivery?
To Carolann: I’d strongly consider managing others. You can direct their work and increase your influence tremendously and amplify others to make good design possible. I’ve been managing for years now and still do projects here and there. My ability to deliver has only been improved by navigating process and navigating cross functional teams w a designer lens. Even as an IC you have to learn to manage ppl upwards: exec buy in, product manager focus, dev resources, etc. It’s the nature of team work.
But if you want to focus on increasing your effects as an IC I suggest detailing out what that role means and bring it up to the company. This time next year what will design improve that you’re lacking today? Think in skills and deliverables. UX is an umbrella term: Content creation, visual design, content writing, and user research (discovery, optimization, etc). Figure out which skills in these buckets would prove valuable to increase then plan that skill tree out. If you don’t know try interviewing people in your area to provide more detail.
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