Cover-photo-2015-09-27_23_30_36__0000-408520150927-3-16okdcv
Stefan Trkulja

Stefan Trkulja

Front-end designer Joined over 3 years ago via an invitation from Nemanja N.

  • 3 stories
  • 135 comments
  • 38 upvotes
  • Posted to AMA: Working File Contributors Kara Haupt, Lola Landekic, Matt McInerney, and Andy Mangold, Jun 05, 2017

    Let me try to break the ice.

    I was wondering what's your opinion on the influence of classical graphic design education on today's interface designers. (When I say education I don't mean only art school, I mean anyone who knows their graphic design history and fundamentals.)

    I'm noticing that more often than not, talented young UI designers of today don't pay too much mind to it. When someone mentions a grid, their first association is a CSS framework. Without this knowledge, are they missing out on anything? Would they produce better or more meaningful work if they had it?

    On the other hand, are they perhaps better off without the burden of graphic design's legacy and its limitations, going head-first into designing for screens?

    Thanks,

    – Stefan from Serbia

    P.S. Keep up the good work, been a fan since the early days of OTG.

    3 points
  • Posted to [FIXED] DesignerNews.co font change - anyone else seeing this? (caused by missing font resource from typography.com), May 30, 2017

    Same here.

    0 points
  • Posted to How to design on Google’s Pixel XL?, in reply to Taylor Ling , Feb 23, 2017

    Sorry, I wasn't clear enough. The app is in fact absolutely running ONLY on this device. :) Perhaps in the future it will run on some other similar device, but right now I'd like to have my Sketch mockups easily viewable on that exact device.The device in question is Lenovo Phab 2 Pro.

    Thanks for the link!

    0 points
  • Posted to How to design on Google’s Pixel XL?, in reply to Taylor Ling , Feb 22, 2017

    I am working specifically for one device and my employer expects assets and previews to follow its resolution and measures.

    This particular phablet device has a resolution of 1440x2560 pixels so what does designing at 1x mean here?

    0 points
  • Posted to How to design on Google’s Pixel XL?, in reply to Martijn Otter , Feb 21, 2017

    Sure. But what do you think is the right choice then if you want to adhere to Material guidelines? Multiply the whole stickersheet by an amount or something completely different?

    0 points
  • Posted to How to design on Google’s Pixel XL?, Feb 20, 2017

    As an aside – should the Google Material design stickersheet and other resources be available in different sizes? Sounds wrong to have to resize it all the time if you are working at 1x etc.

    0 points
  • Posted to Facebook is a little bit different in Canada, in reply to Francis Chartrand , Feb 16, 2017

    I'm in Europe, can confirm it is #4267B2 here.

    0 points
  • Posted to What is the one thing that vastly improved the way you work?, in reply to Aaron Sagray , Jan 18, 2017

    Got you. Thanks!

    Edit: I am looking for something for clients rather than developer sign-off, hence the "look nice" part.

    0 points
  • Posted to What is the one thing that vastly improved the way you work?, in reply to Aaron Sagray , Jan 17, 2017

    As a complete sidenote, do you use any special software/toolkit to create interaction flows (static ones)? It feels tiresome doing them in Sketch/Illustrator, and too ugly when done in diagramming software.

    0 points
  • Posted to Are there any alternatives to Pttrns?, Dec 30, 2016

    Bookmarked.

    0 points
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